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AIM - Here They Come!

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Author Comments

::THANKS FOR THE FRONTPAGE! 🥳::


AIM 2022 ENTRY! Delighted to have found a window to knock out a quick piece inspired by @Chupabara 's "lololol yeaaahhh"

iu_611831_7308552.webp

Give it all the love it deserves!


I love how colourful, vibrant, clear and chaotic all the characters within this piece are. I wanted to create a feeling of a gang of over the top cartoon characters within their own Saturday morning kids TV show titles. I had the picture up and just vibed on the melodies that entered my head, and ramped it up for a fun twist at the end.


I love AIM, the quality and variety of all the music is staggering, and already it seems like people are upping their game again this year.


Good luck all that enter. Hopefully I'll be able to find time to squeeze a second entry in. Fingers crossed!


I use: Pro Tools, Native Instruments and Xpand2 plugins.


Log in / sign up to vote & review!

Quarl AIM 2022 Review
Composition/Structure (0-10), Production (0-10), Emotion (0-10), Relevance to Artwork (0-10)
wobwobrob, Here They Come! 9,7,9,10 (35/40)

Well, it seems we have some eccentric character select music for what looks like a curious bunch of playful rascals and bashful vagabonds. I can totally respect that "Saturday morning kids TV show" feeling you wanted to express. It's not terribly far off from what I initially visualized. Given the level of detail in the drawing, I might start by nitpicking mix qualities, the drums in particular are very lo-fi and uncharismatic. The rhythms are all very well written but as a percussionist myself, I'll commonly rib into people for drums that hit at a consistent velocity. Dynamic volume changes are one of the only ways you can convey emotion with atonal instruments such as drums. Once you master creating rhythms with good dynamic range, other more tonal instruments can also benefit from crescendos and decrescendos.

A few additional instrumentation ideas: fun slide whistles, vibraslaps, gongs, chimes, tambs, bells... with so much diversity in that cast of visual characters the song would have benefit from some diversity in your percussion instruments as well. I often fail to include where I find my samples in the commentary but percussive noises could be grabbed from YouTube videos with most people none the wiser. I'm not encouraging you to sample sounds illegally but with a little pitch bend or fidelity work, one could argue that you've made them fair use.

Panning data is something I bring up often but I'll add here that a complex and everchanging dynamic field is saturated with directional information. Panning data can surprise listeners with tones and textures that convey movement. You also make interesting space in your mix when an auxiliary sound or instrument introduces itself with an emphasis on left or right channel. There's a surprising amount of space you can create with good panning data, low bass frequencies typically mix best towards the center but anything else mid to high can be experimented with. An instrument can even express movement through space if you automate changes slowly, a slide whistle in particular can zoom across the room like a UFO.

The chaotic tempo changes were noticed, I loved that element a lot! The outro tone was beautiful. All in all you have a very strong piece, and there's not much more that could be said about it. Thank you for saying what you did in the artist's comments, I've been getting on people's cases for not gushing enough about their work. We're a creative community that thrives on exchanging ideas and the fact that you love AIM is a solid reminder for why I signed up to judge this year. You people all deserve real feedback, but the winner will probably be the user that can manage to leave us speechless. Your work made me smile uncontrollably but again, I'm leaning really into how flat and uncharacteristic those drums sound to justify taking off points. A little work into your dynamics and you'll be among those top composers constantly delivering unquestionably professional music. I'm happy to now be following you wobwobrob :3

wobwobrob responds:

What lovely feedback! AIM is such a cool contest and does so much to link us as a community. Thanks for you all your work towards what must surely be the best one yet!

Hahaha, this sounds like something that would be in a Saturday morning cartoon... <3 ...Or a song from ClayFighter 64... 0_o; Character selection screen for a goofy fighting game, anyone? :D

Anywho, this is so fun and jolly to listen to. :3 I love it, and I'm glad you had a lot of fun and joy making such a fresh bop!

Good luck with AIM 2022! Godspeed. :D

This is just those guys' boss theme and nobody can tell me otherwise. This totally feels like it. I do feel it gets a bit repetitive but given it's sort of a series or videogame villain-y track I totally see why

/OmegaT

Aaaaaaa this was so fun to listen to!! The vibes I get are so playful but mischievous, I love it! Really nice work

out of curiosity, what is AIM? ive seen some songs for it and from what i can gather you make music from pictures (which sounds like something i would enjoy) but when does the contest happen and can i still join if it already happened? thanks in advance

wobwobrob responds:

It stands for Art Inspired Music, a contest that runs every year. You can still enter before June 20! I can enter twice as well which is neat. A ton of great music always appears around this time.

Credits & Info

Artist

Listens
2,651
Faves:
21
Downloads
13
Votes
36
Score
4.56 / 5.00

Uploaded
Apr 20, 2022
4:14 PM EDT
Genre
Video Game
File Info
Song
7.3 MB
3 min 12 sec
Software
  • Pro Tools
  • Xpand!2
Misc. Kit
  • Native Instruments - Kontact

Licensing Terms

You may not use this work for any purposes.