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Screencaps of upcomming projects?(2

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I liked this thread before, and instead of bumping the the old thread, I wanted to restart the thread. If you're working on anything, you could this thread to advertise the projects that you're working on, and to see the interesting projects of other people.

What I'm currently working on isn't too interesting, but I'm also working on loads of other projects, but I just started this recently. It's just a new iPhone / iPod Touch application from all of the other apps that I'm working on, haha.

Higher quality screen: http://www.jtupload.com/uploads/2438_iph oneproject.png

it's noting at the moment, just a 'skeleton' to send a few HTTPRequests

Screencaps of upcomming projects?(2


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Response to Screencaps of upcomming projects?(2 Sep 6, 2009


Yeah I was gonna try and search for it and link to it in my sig so I could find that thread easier. I have a project in mind, not started it yet. Everything else I'm doing as of now is back-end stuff so I've got nothing fancy to take a screen shot of.

Question: Are you using CLDC 2.0? I forget the device profiles the iPhone and touch use/support.


PHP Main :: C++ Main :: Java Main :: Vorsprung durch Technik

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Response to Screencaps of upcomming projects?(2 Sep 6, 2009


Fnelda
the red areas are impassable tiles (for debug purposes)

Screencaps of upcomming projects?(2


"no sound in ass"

Response to Screencaps of upcomming projects?(2 Sep 6, 2009


Project: AstroBite

This is basically a space rpg, you move from galaxy to galaxy in search for alien technology, resources and whatnot. When it'll be ready, your goal will be to find a planet to colonize, right now it's basically a trigger happy game.

Here's a gameplay video on youtube if you would like to see more.
Feel free to comment and criticize.

Screencaps of upcomming projects?(2

Response to Screencaps of upcomming projects?(2 Sep 6, 2009


At 9/6/09 07:02 AM, Jon-86 wrote: Yeah I was gonna try and search for it and link to it in my sig so I could find that thread easier. I have a project in mind, not started it yet. Everything else I'm doing as of now is back-end stuff so I've got nothing fancy to take a screen shot of.

Question: Are you using CLDC 2.0? I forget the device profiles the iPhone and touch use/support.

Ah yeah haha, but that's fun, I never really like to work on the front end content, it isn't as fun as the programming. Also, if you're referring to "Sun Java Wireless Toolkit," I'm using the iPhone SDK 3.0 from Apple for the project above, and it uses Objective C.

At 9/6/09 09:12 AM, CronoMan wrote: Fnelda
the red areas are impassable tiles (for debug purposes)

Ah looks nice! What language are you created it with and how long did it take you to have what you have so far?

At 9/6/09 12:51 PM, kiwi-kiwi wrote: Project: AstroBite

This is basically a space rpg, you move from galaxy to galaxy in search for alien technology, resources and whatnot. When it'll be ready, your goal will be to find a planet to colonize, right now it's basically a trigger happy game.

Here's a gameplay video on youtube if you would like to see more.
Feel free to comment and criticize.

Looks very nice! I remember you saying something about using XNA? Very nice on the animations.


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Response to Screencaps of upcomming projects?(2 Sep 7, 2009


At 9/6/09 02:26 PM, blah569 wrote: Ah looks nice! What language are you created it with and how long did it take you to have what you have so far?

It's written in C#
I have just barely started, it's supposed to be a 4-player RPG game targeted at XBox.. I've probably spent a total of like 12 hours on it so far, although I have shitloads of work left before it comes anywhere near a finished product


"no sound in ass"

Response to Screencaps of upcomming projects?(2 Oct 31, 2009


A small operating system that I've been working on now. The kernel is pretty fast to respond and is pretty smooth at the moment. A few screenshots:

Image 1
Image 2
Image 3

Image 4 - shows the entire desktop instead of just the emulation window.

Pretty basic at the moment, but I really like how it works.

Screencaps of upcomming projects?(2


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Response to Screencaps of upcomming projects?(2 Oct 31, 2009


I'm working on my portfolio website, and I might actually finish it in the near future. It's got a load of CSS3 and wood :P

Here's the link to the picture. When is NG going to finally allow the uploading of PNG's?


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Response to Screencaps of upcomming projects?(2 Oct 31, 2009


At 10/31/09 04:27 PM, blah569 wrote: shows the entire desktop instead of just the emulation window.

Push-up bras are the worst :P

Tell us a bit about what your doing. A screenshot is one thing but it would be good to know how you got to where you are now I suppose.


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Response to Screencaps of upcomming projects?(2 Oct 31, 2009


At 10/31/09 04:27 PM, blah569 wrote: A small operating system that I've been working on now. The kernel is pretty fast to respond and is pretty smooth at the moment. A few screenshots:

Image 1
Image 2
Image 3

Image 4 - shows the entire desktop instead of just the emulation window.

Pretty basic at the moment, but I really like how it works.

That's very cool, what type of kernel architecture are you using, microkernel, monolithic ?

Also sorry for the late response, didn't see your question, yes it's XNA and also thanks for the compliment, I hardcoded all the animations. Took me a while, but I'm satisfied with the result

Response to Screencaps of upcomming projects?(2 Oct 31, 2009


At 10/31/09 04:52 PM, Jon-86 wrote:
At 10/31/09 04:27 PM, blah569 wrote: shows the entire desktop instead of just the emulation window.
Push-up bras are the worst :P

Tell us a bit about what your doing. A screenshot is one thing but it would be good to know how you got to where you are now I suppose.

hahaha, actually the desktop was random, but only from a few different wallpapers. I just didn't want to take a screenshot of a solid colour.

The file structure looks like this:

/boot/grub/ /main/feliz.bin /apps/ /conf/ /prof/admin /prof/tim /prof/%USER%/Documents /prof/%USER%/Desktop

etc

I'm working on a system to where applications can only talk to their current directory. In their application directory. They can have user settings, app settings, and anything else that the application needs. Example structure:

/apps/heyworld/main.fele - the main source file for the app (not binary) and extension will probably change later /apps/heyworld/HeyWorld.fela - the application binary (to distribute apps to other people) /apps/settings.feli - settings file similar to XML that app can read depending on user or global settings.

Applications are unable to talk to other apps or listen to other apps or files that are outside of their app directory. I think this might really help with execution of permanent malicious code. However, if app developers want their applications to be able to talk to their other apps, they can get a developer key that they can use in all of their apps when sending / receiving requests.

All applications will be able to read any file outside of their directory, but they will not be able to write files outside of /apps/%APPNAME%/

in the "Image 2" screenshot, here is the source for test2/main.fele

lib_fetch(CONST_SH); echo ("Hey user! I'm a simple application that counts to 10..."); for ($i = 0; $i < 10; $i++) { echol($i); }

Really simple and useless example at the moment. Cleans application cache at the end of the file.

At 10/31/09 05:04 PM, kiwi-kiwi wrote:
That's very cool, what type of kernel architecture are you using, microkernel, monolithic ?

Also sorry for the late response, didn't see your question, yes it's XNA and also thanks for the compliment, I hardcoded all the animations. Took me a while, but I'm satisfied with the result

Ah thanks! At the moment the structure / architecture I'm going for is microkernel. Very nice on the project that you're working on though, looks very smooth and clean.


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Response to Screencaps of upcomming projects?(2 Nov 1, 2009


May not be "project" worthy, but I'm making an IRC bot.

Screencaps of upcomming projects?(2

Response to Screencaps of upcomming projects?(2 Nov 1, 2009


I recently finished a project (yesterday it went live). Picklemans Project is a website for a local sandwich shop based in Columbia, MO. They were looking for a flashy interactive website with a "theater" themed atmosphere. I took an object oriented approach to creating out the modules for the site, allowing for easy updates in the future. Along with all of the tweens being controlled via TweenLite10, it makes it easier to control animations as changes come along as well. Overall it was a really fun project, and a great learning experience.


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Response to Screencaps of upcomming projects?(2 Nov 3, 2009


At 11/2/09 10:43 PM, bgraybr wrote:
At 10/31/09 04:52 PM, Jon-86 wrote:
At 10/31/09 04:27 PM, blah569 wrote: shows the entire desktop instead of just the emulation window.
Push-up bras are the worst :P
Megan Fox...?

Aye but shes honestly too skinny and I dont see what the fuss is!

Aside from that I'm now working on osCommerce, helping out the people who develop that as its in my interest as I have convinced the company I work for open source will actually pay us back ten-fold verses what were using now..!


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Response to Screencaps of upcomming projects?(2 Nov 4, 2009


At 11/3/09 01:05 PM, RageOfOrder wrote: I've been working on an IRC bot in Perl for months (Since January?)
I guess IRC bots don't really stack up against an operating system as a project, but oh well.

It needs some optimization still, but the featureset is pretty nice.
- Plenty of hard-coded commands directed at channel management, etc
- Command aliases (Multiple names for any command)
- Custom Commands (Build your own commands with custom args, using any of the hard coded commands)
-> Required arguments
-> Optional arguments
-> Defaults for unspecified optional args
- Last.FM nowplaying information
- Random FML grabber
- Stats tracking
- Custom timer system
- Points/Awards system
- Use of several variables ($noun, $adjective, $chan, $nick, etc) useable in all commands
- Dictionary system for items and for users
- 4 types of automated spam detection
- Two regex filter commands (Nick and Text filters)
- Regex supported for all appropriate commands (Kick, Ban, etc)
- Automated channel ban management (Set a default and maximum ban time for your channel, automatically expired by the bot)
- Everything is configurable on IRC by the channel owner, specific to that channel
- More :)

Full Size

Woah, looks really nice! How much time have you put into creating the bot throughout the months?

My OS / Kernel is still very basic and primitive, I've been working on it loads though. It's pretty fast to respond and load everything, then presenting the user with the shell interface. I'm working on a simple installer to look for available media, format the media (working with ext3 at the moment), and write to the media.

I've been getting way ahead of myself in what I'm working on. I've started working on a 'language' that users can use to create applications, which is coming along pretty well at the moment. It's pretty functional and preforms pretty well. I made a simulator that generates windows based from the code in Linux and Windows, so that I'm able to test the system.

That's getting pretty ahead of myself, because I probably will not even had a form of a graphical user interface anytime soon, and the language manages the GUI (App windows, components, etc). The idea though motivates me to keep working on the OS to hopefully implement that in the future.


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Response to Screencaps of upcomming projects?(2 Nov 4, 2009


here the website im programming

Screencaps of upcomming projects?(2

Response to Screencaps of upcomming projects?(2 Nov 5, 2009


Your perception of what women should look like has been warped by MTV and the fashion industry, but that's ok. Its not your fault. If you end up with a lassie that wastes all your money on cosmetics because she is insecure because of what people say she must look like then you don't have a leg to stand on and will have to fork out more money because cosmetics cost a shit load!

On topic github is actually quite useful. I was going through some tutorials today. Might use this instead of subversion.


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Response to Screencaps of upcomming projects?(2 Nov 5, 2009


I agree with bgraybr, Megan Fox is gorgeous.

Also, just because she's thin, it doesn't mean she has had expensive work done or anything... Some girls are just naturally very thin. Of course, a lot in Hollywood have had work done to further their careers, and I agree, that is silly and shouldn't be respected, but just because a girl is thin it doesn't mean she had spent a lot on "cosmetics".

Response to Screencaps of upcomming projects?(2 Nov 5, 2009


At 11/5/09 07:40 PM, DFox wrote: I agree with bgraybr, Megan Fox is gorgeous.

I saw the movie 'how to lose friends and alienate people' and she's really HOT in that.

Anyway, here's my current project:
It' basically yet another Content Management System. The key differences is that it's really easy to use and is quite flexible... Right now the first phase is finished (it can edit web sections and manage users), the second phase will include a lot of new features like version-control, navigation manager, functionality for adding new pages, designating new editable sections by point-and-click and best of all, I've got a good model for a template-manager that will allow users to create and edit (CSS+XHTML) templates from the browser. I've been working on it casually for a year now (I have a lot of uni work though)... The deadline for completion of phase 2 is January 2011.

Anyways, the op screenshot is the promotional page and the bottom one is a screen from the actual content management panel.

Screencaps of upcomming projects?(2


Bla

Response to Screencaps of upcomming projects?(2 Nov 6, 2009


At 10/31/09 04:27 PM, blah569 wrote: A small operating system that I've been working on now. The kernel is pretty fast to respond and is pretty smooth at the moment. A few screenshots:

Image 4 - shows the entire desktop instead of just the emulation window.

That sure is a sexy... Operating System

I'm working on an SMS. It's probably not much in comparison to everything else here, but it's my first *big* project, plus I'm all on my own. Written in PHP.

It uses clean URLs, first of all, so no messing around with GET information to manually navigate around the site. Plus, all you have to do is make a file and put it inside a directory (that you can make up), and then you can include it into the site by going to site.com/directory/file.

Second of all, it's very customizable. There is a CSS editing page, an SQL injection page, and you can create/edit files (even with PHP) right from the admin CP, too!

It comes with some interesting things like a lite BBS (which can be easily replaced with another forum system, if you know how to get rid of the templates and such), a photo gallery (where users can upload their own photos), and a blog page, defaulted as the home page, which is also integrated with the user profile page, so you can view blogs by the staff members, as well as other users.

Response to Screencaps of upcomming projects?(2 Nov 7, 2009


The term has only recently started so I've got no assessments on the go, and I'm not really working on anything in my spare time.. but the first ICA for one of my modules (to be handed in in January) is a 2D game, which I am looking forward to (C++ using directx). The past examples of 2D games handed in that I've seen all look ridiculously bad, which scares me that those people are actually in the game industry right now ;_; or, if employers have much sense, they currently work at Asda.


Sup, bitches :)

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Response to Screencaps of upcomming projects?(2 Nov 11, 2009


Newgrounds Radio (Google Chrome Extension)- I thought I'd make this before the issue of cross-domain media elements is resolved (probably will result in a block by default).

It treats the audio portal genres as individual stations and plays a random song with option to skip. It also includes links to the author and submission page as well as a few more. There's still a few kinks to work out but here's a screenshot of it playing a song.

Screencaps of upcomming projects?(2

Response to Screencaps of upcomming projects?(2 Nov 30, 2009


My turn for an update
Multiple fighting instances almost ready, new hud ready. If I'm not struck by procrastination again, I think I should be able to piece together another gameplay video with the new feature sometime this week.
Until then, I leave you with some screenshots.

Screencaps of upcomming projects?(2

Response to Screencaps of upcomming projects?(2 Dec 1, 2009


I'm working on a physics game.

This is my soft-body engine in action (press and hold any key to tone-down motion):
http://modset.net/physicsb.html

This engine can also produce some very natural results... In this case the plant has some rather strange properties. The higher up you go, the less mass it has (significantly less) and it decreases linearly (which is why it goes really wavy); it doesn't consider the physical properties of regular branches, only the height of each point counts.

Screencaps of upcomming projects?(2


Bla

Response to Screencaps of upcomming projects?(2 May 8, 2013


I know this thread hasn't been posted in for several years but I'm bumping it in the hope that some of you guys are working on interesting projects that you can show us. I browse another forum which has a programming section and they have monthly threads like this where they show off what they're working on and it always motivates me to work on something myself.

Recently I've felt like looking into HTML5 with the intention of developing a game that I can submit to the portal. I have little experience with JavaScript and I've never used the HTML canvas prior to this. I'm developing the game using raw JavaScript, so no jQuery or no game frameworks. So far I haven't particularly felt as though I need to be using any frameworks, but I suppose as things progress I might run into issues.

So far I have movement, shooting, stat bars and a randomly generated star field background implemented. I'm quite proud of those stars, especially given how simple it turned out to be.

Here's a video of it it in action.

Screencaps of upcomming projects?(2


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Response to Screencaps of upcomming projects?(2 May 8, 2013


When you get to implementing the eye candy, I can give you the shader I used to post process this game, it looks especially well with space related scenes.

Response to Screencaps of upcomming projects?(2 May 9, 2013


At 5/8/13 04:00 PM, kiwi-kiwi wrote: When you get to implementing the eye candy, I can give you the shader I used to post process this game, it looks especially well with space related scenes.

Shaders might be a bit much for what I was planning. The graphics in the video aren't the final ones. Those are just place holders that Kenney said I could use in the mean time. I've been meaning to scale them down a bit because they make the game feel a bit cramped.

My hope is that I can collaborate with someone from the art portal and get some old-school 16-bit era style graphics. I'm holding off on looking for someone to do them just now because I'd hate for someone to design art for a game that I end up not finishing. Although having said that, I have been enjoying working on this game and I'm hopeful that I will complete it. It's just a matter of how long it'll take me because I keep getting new ideas.

Video update for anyone interested. Added some enemies to the game. Link.


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