NaN:NaN
NaN:NaN
--:-- / --:--
Newgrounds Background Image Theme

CelEonni just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Attn : All Game Developers

1,395 Views | 22 Replies
New Topic Respond to this Topic

Hi forum and readers, I'm doing a research project on creating flash games and the people that create them and i was wondering if anyone could fill out a questionnaire about the various things i could come up with in regards to creating flash games. The questions will be very.. noobish but its all the research project requires.

I will be using the information you provide me with to further research into the various areas that creating a flash game entails (also have to cover ethical areas, safety and legality) any sort of questions, help or comments (yes including negative) are greatly appreciated.

1. How old were you when you started?
2. How long have you been making flash games for?
3. Did you do any sort of animation or programming before flash games?
4. What kind of flash games do you specialize in?
5. Do you have difficulty making any kind of specific flash game category, if yes, why?
6. How hard was it for you to get into making flash games, what was the learning curve like?
7. What got you wanting to make flash games in the first place?
8. How long does it take for you to complete a flash game?
9. How many flash games have you made so far?
10. Are any of the games that you've created well known?
11. Have you made any money off these flash games, through winning prizes or sponsorship or another method?
12. Do you use more than just flash / actionscript to create flash games?
13. Have you run into any legal trouble with any of your flash games?
14. Do you have any sort of physical condition due to your excessive use of the computer such as arthritis or a back problem or something else?
15. Would you consider yourself a professional?
16. Do you consider this a likely avenue for a future career?
17. Did you start this type of hobby as a passion? If yes, do you still have the same drive as you did when you started? If not, what was your reason for starting this type of hobby?
18. Finally do you have any tips for newcomers?

Thank you in advance to anyone who takes the time to fill this out, will be checking back on the thread regularly for the next week or so, if this is in the wrong forum feel free to move it

look! i even gave you a cat! cant say no to that!

Attn : All Game Developers

Response to Attn : All Game Developers May 7, 2011


1. How old were you when you started?

11yo.

2. How long have you been making flash games for?

6yrs.

3. Did you do any sort of animation or programming before flash games?

Yeah, I played with qBasic for a while

4. What kind of flash games do you specialize in?

Hmmmm, I guess, defense?

5. Do you have difficulty making any kind of specific flash game category, if yes, why?

Yes, because I just make games that come to mind I guess.

6. How hard was it for you to get into making flash games, what was the learning curve like?

It took a while, but I can't really compare it to anything else

7. What got you wanting to make flash games in the first place?

NG

8. How long does it take for you to complete a flash game?

About a month, I'm lazy.

9. How many flash games have you made so far?

~15

10. Are any of the games that you've created well known?

~0

11. Have you made any money off these flash games, through winning prizes or sponsorship or another method?

Yeah, I made 50$ ad revenue from MAF4

12. Do you use more than just flash / actionscript to create flash games?

I use FlashDevelop if you count that.

13. Have you run into any legal trouble with any of your flash games?

Nope.

14. Do you have any sort of physical condition due to your excessive use of the computer such as arthritis or a back problem or something else?

Nah, I'm only 17, haven't been doin' it long enough yet.

15. Would you consider yourself a professional?

No.

16. Do you consider this a likely avenue for a future career?

Yups.

17. Did you start this type of hobby as a passion? If yes, do you still have the same drive as you did when you started? If not, what was your reason for starting this type of hobby?

Yeah, and I still make game mostly for recognition on NG, not as much for money.

18. Finally do you have any tips for newcomers?

Use as3. XD

look! i even gave you a cat! cant say no to that!

I answered because of the cat. :3


If ya have something to say, PM me. I have a lot of time to spare.

Also never PM egg82.

BBS Signature

Response to Attn : All Game Developers May 7, 2011


1. How old were you when you started?

Roughly 9 when I first started using animation software, and 11 when I started with coding in Flash.

2. How long have you been making flash games for?

2, almost 3 years.

3. Did you do any sort of animation or programming before flash games?

I fooled around in Pivot before I started using Flash.

4. What kind of flash games do you specialize in?

Lately, mainly platformers and puzzle games.

5. Do you have difficulty making any kind of specific flash game category, if yes, why?

Physics games, because I'm not very good with that kind of coding.

6. How hard was it for you to get into making flash games, what was the learning curve like?

Not very hard. Just buy a good book and find a few good tutorials and you're set.

7. What got you wanting to make flash games in the first place?

I was a little kid and I wanted to be able to make video games.

8. How long does it take for you to complete a flash game?

Depending on the game, it can take anywhere from a day to year, but my average game takes roughly 3 1/2 weeks of solid work.

9. How many flash games have you made so far?

I've made a lot, maybe 30, but most of them aren't anywhere near good enough to put on Newgrounds.

10. Are any of the games that you've created well known?

Not really.

11. Have you made any money off these flash games, through winning prizes or sponsorship or another method?

I've made pocket change off of ad revenue, $.81 cents last time I checked.

12. Do you use more than just flash / actionscript to create flash games?

I sometimes use Photoshop for textures and backgrounds, but other than that, all Flash.

13. Have you run into any legal trouble with any of your flash games?

Not yet. I've tried to be really careful about that.
:14. Do you have any sort of physical condition due to your excessive use of the computer such as arthritis or a back problem or something else?
Nope.

15. Would you consider yourself a professional?

Not really, but I like to do it.

16. Do you consider this a likely avenue for a future career?

If you can get REALLY good, then probably. If not, keep it as a hobby to the side.

17. Did you start this type of hobby as a passion? If yes, do you still have the same drive as you did when you started? If not, what was your reason for starting this type of hobby?

I started making games with really high hopes, thinking I'd make some really awesome games. I didn't realize then that it takes A LOT of time and practice to get good at it. I'm still nowhere near where I first thought I'd be, but I'm making progress.

18. Finally do you have any tips for newcomers?

PRACTICE, PRACTICE, PRACTICE. This is the best way to get better. Put plenty of effort into your submissions, and really try to make them the best that they can be.


BBS Signature

Response to Attn : All Game Developers May 7, 2011


QQ no Edit button, thanks to someone ive talked too they suggested i should have a email address for this research project as well in case anyone doesnt find publishing this information publicly very beneficial to them so here it is

questionnaireresults@hotmail.com

Thanks to everyone that has responded so far they are all great!

Response to Attn : All Game Developers May 7, 2011


Bump! More would be greatly appreciated

Response to Attn : All Game Developers May 7, 2011


At 5/7/11 01:49 PM, BabyNinjaJesus wrote: 1. How old were you when you started?

13

2. How long have you been making flash games for?

3 years

3. Did you do any sort of animation or programming before flash games?

None except for very basic HTML and a basic course in photoshop

4. What kind of flash games do you specialize in?

I especially like doing platformers, but I wouldn't say I specialize in anything.

5. Do you have difficulty making any kind of specific flash game category, if yes, why?

I don't think so, just need to rake up the motivation and originality, otherwise it's a failed project.

6. How hard was it for you to get into making flash games, what was the learning curve like?

My first game was left unsold, and my second game sold poorly. But then things went smooth. I think it took about a year since the release of my first game to actually grasp some idea of good game design.

7. What got you wanting to make flash games in the first place?

Wanting to be an animator, I discovered newgrounds. Failing that, I tried programming.

8. How long does it take for you to complete a flash game?

Anywhere from 3 days to 4 months.

9. How many flash games have you made so far?

About 7. One was never sold though.

10. Are any of the games that you've created well known?

Not really, but I did find some youtube vids of one of my games, so that was pretty cool.

11. Have you made any money off these flash games, through winning prizes or sponsorship or another method?

Yes, I believe it's more than enough to live off where I'm from.

12. Do you use more than just flash / actionscript to create flash games?

Using mainly flash develop, wanting to switch to haXe instead of actionscript soon.

13. Have you run into any legal trouble with any of your flash games?

Had a few payment problems with a sponsor, but nothing too dire. So no.

14. Do you have any sort of physical condition due to your excessive use of the computer such as arthritis or a back problem or something else?

You assume that people spend 19 hours a day programming. Like I said earlier, you can make a game in 3 days that sells for $1k+. So no, you don't need to spend an excessive amount of time on the computer to make flash games.

15. Would you consider yourself a professional?

Technically, since I get paid, I would be, but I don't do it full time.

16. Do you consider this a likely avenue for a future career?

If only it were more lucrative. But considering the standard of living in my country, it could definately work.

17. Did you start this type of hobby as a passion? If yes, do you still have the same drive as you did when you started? If not, what was your reason for starting this type of hobby?

I started, like most other people, wanting to do huge epic games filled with tons of content. Realizing the impracticalities, I now do simpler games. I'd really like to be doing art games in the near future, even if they don't get sold for much. Just the idea that you can poop out anything in a few days, release it, and get *millions* of views is amazing.

18. Finally do you have any tips for newcomers?

Start small. Seriously. Churn out a super quick game, even if it sucks, in days. Release that, you'll learn a ton.

Also read this:

http://www.tonydowney.ca/blog/

It's crucial, and has *everything* any successful game developer needs.

Response to Attn : All Game Developers May 7, 2011


1. How old were you when you started?
About 15

2. How long have you been making flash games for?
5 years--ish

3. Did you do any sort of animation or programming before flash games?
Programming, no. I spent a while learning to animate cos I wanted to make cartoons for a while before I wanted to make games.

4. What kind of flash games do you specialize in?
Arcade action games, and comedy games. I don't consider that they're made in Flash at all, I just make the games I'd enjoy playing. A lot of people make Flash games based on market research, but I'm not smart enough to be into that.

5. Do you have difficulty making any kind of specific flash game category, if yes, why?
I can't do physics-based games, or really anything interesting with physics. This is mostly because I'm focussing on animation more than scripting.

6. How hard was it for you to get into making flash games, what was the learning curve like?
I learned to make games by downloading already-made games and pulling them apart, so I got the satisfaction of playing a working project straight away. I've bin doing this so long though and I'd still never call myself a good programmer. The learning curve of how to make games is way more interesting than the learning curve of how to use Flash- You can do a lot without being an expert.

7. What got you wanting to make flash games in the first place?
When I was in school I wanted to grow up to make cartoons. At some point I realised that there were a lot of cartoons on the internet, and they were all clearly made by individual teenagers. So I thought it'd be fun to join in and try n make something I could be proud of.
After a while I just realised I was more interested in games, and luckily Flash does both.

8. How long does it take for you to complete a flash game?
Oh god- I've spent a few days on some games and months on others. It depends how much game you wanna make.
I went for a while making 1 game a month to get some steady income.

9. How many flash games have you made so far?
About 26.. I think. Some are huge, some are small. There's tonnes of others that I just deleted or decided to put down.

10. Are any of the games that you've created well known?
Robot Dinosaurs That Shoot Beams When They Roar got a lot of attention, I got a lot of really cool fanart from that, I'm really happy with how it came out and it really turned me on to the idea of making comedy games. Right now I'm making No Time To Explain with this great marketing guy I met; We've got loads of attention from the games press, we're the fastest Kickstarter project to ever reach it's goal (just trippled it, oh my god!) and we've got a bunch of deals with games distribution services to sell it this Summer. The project's growing like the crazy right now.

11. Have you made any money off these flash games, through winning prizes or sponsorship or another method?
The first few games I made I submitted into these huge contests that MaxGames.com would do every year. They'd give away loads of money, but luckily for me nobody ever entered!
I made a steady living getting games sponsored for a while, ad revenue comes in from Newgrounds and Kongregate every month, and like I said just recently we'll be selling No Time To Explain when it comes out. We've already made money on that from distribution deals and the Kickstarter. Way more than I ever would from sponsoring it.

12. Do you use more than just flash / actionscript to create flash games?
No. Sometimes I use After Effects to make trailers.
I use Audacity a lot.

13. Have you run into any legal trouble with any of your flash games?
No, thank god! That sounds horrible.

14. Do you have any sort of physical condition due to your excessive use of the computer such as arthritis or a back problem or something else?
No. My hand hurts sometimes and I don't know why.

15. Would you consider yourself a professional?
No, never. That's terrifying, don't say that.

16. Do you consider this a likely avenue for a future career?
Wow, that's a difficult question. I got into this as the whole sponsorship/ads market was blowing up and I'm really lucky for that, but now it's really getting saturated with cloned copycat games, cheap games, video ads, and you can't really rely on just making a great game and getting paid for it as much right now. Having some business accumen is getting more and more important, I'm actually breaking out of web games and teaming up with people with the marketing skills I don't have.
Is it a good idea to start making games? Yes. Can you make a living from it? Definately! Should you jump into Flash games to pay your bills today? ...You should really think about it first!

17. Did you start this type of hobby as a passion? If yes, do you still have the same drive as you did when you started? If not, what was your reason for starting this type of hobby?
Yes. And-- y'know I'm feeling kind of fatigued from making so many games that haven't kicked off, and I can't tell if it's because I don't put the effort into getting exposure, or because my games are just bad.
But anyway this game right now is crazy-popular and I just don't feel that excited about it. I'm not staying up all night on things like I used to any more, I don't know if it's the game, or where I am, or what I'm expecting.

18. Finally do you have any tips for newcomers?
Nope!
Make sure you get some excercise! Don't forget that you have a job where you literally sit down all day, and that energy is just gonna stick around. Excercising makes people feel good, it's a fact.

Response to Attn : All Game Developers May 8, 2011


At 5/7/11 01:49 PM, BabyNinjaJesus wrote: 1. How old were you when you started?

10 or 9 years old :3

2. How long have you been making flash games for?

With breaks (1 month or so) in between, 3 years.

3. Did you do any sort of animation or programming before flash games?

I'm a programmer. I don't do animation :(

4. What kind of flash games do you specialize in?

Don't get you.

5. Do you have difficulty making any kind of specific flash game category, if yes, why?

Platformers: Irregular and ramp hittests :(

6. How hard was it for you to get into making flash games, what was the learning curve like?

Steep and then low.

7. What got you wanting to make flash games in the first place?

Newgrounds.

8. How long does it take for you to complete a flash game?

Depends on its complexity, ~3 months or even 1.5 years if it is very complex.

9. How many flash games have you made so far?

Umm....30+

10. Are any of the games that you've created well known?

Based on the ad revenue and trolls that vote it down, some of them, yes.

11. Have you made any money off these flash games, through winning prizes or sponsorship or another method?

Advertisements.

12. Do you use more than just flash / actionscript to create flash games?

No :(

13. Have you run into any legal trouble with any of your flash games?

No :)

14. Do you have any sort of physical condition due to your excessive use of the computer such as arthritis or a back problem or something else?

I used to have a (possibly) slow and possibly a weak heart, but exercise toughened it up :D

15. Would you consider yourself a professional?

No :(

16. Do you consider this a likely avenue for a future career?

Yes :)

17. Did you start this type of hobby as a passion? If yes, do you still have the same drive as you did when you started? If not, what was your reason for starting this type of hobby?

It's my passion, and...maybe, but it depends on my creativity and artistic skills.

18. Finally do you have any tips for newcomers?

Learn.AS3. Not. AS2. It. Will. Help. You. In. The. Future.

Thank you in advance to anyone who takes the time to fill this out, will be checking back on the thread regularly for the next week or so, if this is in the wrong forum feel free to move it

You're welcome, also we can't delete it -- a mod can, but it's in the correct forum.

look! i even gave you a cat! cant say no to that!

Balls of fur they are.


Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp

"Sit look rub panda" - Alan Davies

BBS Signature

Response to Attn : All Game Developers May 8, 2011


Oh wait a second -- for question 3, I played wth QBasic and BASIC for a few months.


Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp

"Sit look rub panda" - Alan Davies

BBS Signature

Response to Attn : All Game Developers May 8, 2011


At 5/7/11 01:49 PM, BabyNinjaJesus wrote: 1. How old were you when you started?

Coding when I was 13, drawing way before that but around 4 years ago for actually using flash

2. How long have you been making flash games for?

2 years

3. Did you do any sort of animation or programming before flash games?

Yes to both multiple years of experience in many programming languages and have been drawing and animating since I could hold a pencil.

4. What kind of flash games do you specialize in?

Anything that is fun with some background humor, since my coding abilities are quite up there.

5. Do you have difficulty making any kind of specific flash game category, if yes, why?

Yes and no, I usually struggle with a new idea/concept in the overall gameplay at first but I eventually get past it.

6. How hard was it for you to get into making flash games, what was the learning curve like?

Quite easy to jump into as3 with my past programming experience.

7. What got you wanting to make flash games in the first place?

Always wanted to make games, this is just my starting point.

8. How long does it take for you to complete a flash game?

Depends on many things, how complex I want it and of course University does get into the way.

9. How many flash games have you made so far?

1.5, the first was just to get me used to creating games and the .5 is for the game I'm currently in the middle of.

10. Are any of the games that you've created well known?

Ha, no my first was secluded to me and a few others but my current one once completed will be displayed to everyone.

11. Have you made any money off these flash games, through winning prizes or sponsorship or another method?
12. Do you use more than just flash / actionscript to create flash games?

For the graphics yes but for coding only past structuring from my older work that was done in OpenGL and such.

13. Have you run into any legal trouble with any of your flash games?

Not yet and don't plan on it, fairly up to date on all copyright and other copy protection laws.

14. Do you have any sort of physical condition due to your excessive use of the computer such as arthritis or a back problem or something else?

Nope, exercise, run almost daily and I eat well.

15. Would you consider yourself a professional?

Yes, defiantly.

16. Do you consider this a likely avenue for a future career?

Of course, I want to see what I can do in flash first then make a leap to other means of creating games.

17. Did you start this type of hobby as a passion? If yes, do you still have the same drive as you did when you started? If not, what was your reason for starting this type of hobby?

Started as a passion that happened to be a hobby and surprisingly yes I still have that same drive.

18. Finally do you have any tips for newcomers?

Don't get discouraged if something isn't working right, go search for help, people don't mind. Also just take a break from it for a bit you'll be surprised where you'll figure out the problems yo uhad in your games. Oh, and of course PRACTICE!


Oh god how did this get here?

BBS Signature

Response to Attn : All Game Developers May 8, 2011


1. How old were you when you started?

12

2. How long have you been making flash games for?

6 years

3. Did you do any sort of animation or programming before flash games?

No

4. What kind of flash games do you specialize in?

I don't

5. Do you have difficulty making any kind of specific flash game category, if yes, why?

Anything I've found hard previously I could probably accomplish now, so I don't think I could give an accurate answer to that question.

6. How hard was it for you to get into making flash games, what was the learning curve like?

Difficult, but probably due to my age and naivety. It seems once you pick it up, it only gets easier, as you'd expect.

7. What got you wanting to make flash games in the first place?

I played Mantyca County

8. How long does it take for you to complete a flash game?

Various lengths of time, can also depend on who you're working with. If it were just me, I'd say 2 weeks to a month or so of dedicated work.

9. How many flash games have you made so far?

Just under 20

10. Are any of the games that you've created well known?

No. Highest viewed one on NG is 124k

11. Have you made any money off these flash games, through winning prizes or sponsorship or another method?

Been sponsored once, commissioned multiple times. Only made about £800/$1300.

12. Do you use more than just flash / actionscript to create flash games?

Sometimes will use GIMP or Photoshop.

13. Have you run into any legal trouble with any of your flash games?

No

14. Do you have any sort of physical condition due to your excessive use of the computer such as arthritis or a back problem or something else?

No

15. Would you consider yourself a professional?

No

16. Do you consider this a likely avenue for a future career?

Not Flash game development, but game development, yes.

17. Did you start this type of hobby as a passion? If yes, do you still have the same drive as you did when you started? If not, what was your reason for starting this type of hobby?

No, my dad bought a magazine which gave instructions to create games, along with a copy of MX. I'm not as motivated as I was when I first started, because when everything is new you feel like you want to explore everything (I'll be honest, I lost that initial flare extremely fast).

18. Finally do you have any tips for newcomers?

Do some research before asking stupid questions

Thank you in advance to anyone who takes the time to fill this out, will be checking back on the thread regularly for the next week or so, if this is in the wrong forum feel free to move it

No worries

Response to Attn : All Game Developers May 8, 2011


This is great guys thanks! more would be appreciated, these are all helping alot

Response to Attn : All Game Developers May 9, 2011


1: 17 years and 11 months
2: since nov 2008
3: yes
4: skill-avoid (avoid being hit)
5: yes, most flash games require intensive programming and i have a little knowledge about programming
6: its very hard to program a game in a standard way, therefore i developped my own method to do the game
7: cricket sounds in a wodden house in a hotel deep in the forests at night
8: hmmm... depends, give it an average of 2 months
9: 4
10: defeat black father ep 2 is the most popular from my flash games.. with around 3K views so far
11: not yet
12: in designs, i used 3Ds max and power point
13: no
14: no
15: not really
16: i dont know
17: as a hobby, the reason was coz i wanted to do something other than movies
18: no


...................................

...................................

...................................

BBS Signature

Response to Attn : All Game Developers May 9, 2011


Also, a tip, if you want to get responses from more experienced dev's, make a thread on flashgamelicense as well.

Response to Attn : All Game Developers May 9, 2011


@4urentertainment

yea i tried that, i made an account on that website and went to ask the forum to help me with my project and the text box that accepts the body of the text wouldn't let me type in it for some reason, so i went on the IRC channel and politely asked someone to help me and all i got was a bunch of lip from a drunk kid so this will have to do, every single person that has filled it out has helped alot (except one, some bullshit about mocking) so this is actually going really well for me

Response to Attn : All Game Developers May 12, 2011


At 5/12/11 01:44 PM, MikeyS9607 wrote: Ignore criticism

Seriously? That's possibly the worst advice I've ever heard for game developers. The single, most important thing in the *entire* development process is the user testing and feedback. Aside to the initial prototyping of the game of course.

That, and it's simply arrogant to ignore all criticism and assume you're good enough and move on.

Elaborate on that please.

Response to Attn : All Game Developers May 12, 2011


I think I do ignore like 90% of the suggestions I get for games.

But that's because I ask absolutely anyone, and most of it is complete jibberish.

Response to Attn : All Game Developers May 12, 2011


At 5/12/11 02:15 PM, 4urentertainment wrote:
At 5/12/11 01:44 PM, MikeyS9607 wrote: Ignore criticism
Elaborate on that please.

I'm hoping he meant something like "ignore haters".

Response to Attn : All Game Developers May 13, 2011


At 5/12/11 10:42 PM, Sam wrote: I'm hoping he meant something like "ignore haters".

The way he phrases it, it seems like he's saying that he shouldn't take into consideration suggestions.


Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp

"Sit look rub panda" - Alan Davies

BBS Signature

Response to Attn : All Game Developers May 13, 2011


At 5/12/11 09:33 PM, I-smel wrote: I think I do ignore like 90% of the suggestions I get for games.

But that's because I ask absolutely anyone, and most of it is complete jibberish.

Suggestions, sure, but I'm talking about feedback such as "the game gets boring", "the tutorial is confusing" or simply "the game just isn't fun".

I think it would be crucial to handle such feedback right?

Response to Attn : All Game Developers May 13, 2011


At 5/7/11 01:49 PM, BabyNinjaJesus wrote: 1. How old were you when you started?

7 commodore/apple, 14 qbasic/dos, 19 html/css/php/javascript/xml/mysql/, 23 flash/flex, 32 html5/air

2. How long have you been making flash games for?

9 years

3. Did you do any sort of animation or programming before flash games?

yes

4. What kind of flash games do you specialize in?

arcade/applications

5. Do you have difficulty making any kind of specific flash game category, if yes, why?

no

6. How hard was it for you to get into making flash games, what was the learning curve like?

yes

7. What got you wanting to make flash games in the first place?

grew up a coder, and also a gamer.

8. How long does it take for you to complete a flash game?

depends on the depth. Usually about a week for MMO/RPG, a few days for standalone

9. How many flash games have you made so far?

to many to count

10. Are any of the games that you've created well known?

probably not, but I did win an mtv contest with one.

11. Have you made any money off these flash games, through winning prizes or sponsorship or another method?

yes

12. Do you use more than just flash / actionscript to create flash games?

yes

13. Have you run into any legal trouble with any of your flash games?

no

14. Do you have any sort of physical condition due to your excessive use of the computer such as arthritis or a back problem or something else?

Stress, social anxiety

15. Would you consider yourself a professional?

yes

16. Do you consider this a likely avenue for a future career?

yes

17. Did you start this type of hobby as a passion? If yes, do you still have the same drive as you did when you started? If not, what was your reason for starting this type of hobby?

yes, a developer is not a job title, it is a lifestyle

18. Finally do you have any tips for newcomers?

don't give up, and dont listen to haters, and most of all do it because you like to do it, everything else will come on its own.

Response to Attn : All Game Developers May 13, 2011


1. How old were you when you started?

13

2. How long have you been making flash games for?

4 years

3. Did you do any sort of animation or programming before flash games?

Pivot stick figure animator

4. What kind of flash games do you specialize in?

Rpg

5. Do you have difficulty making any kind of specific flash game category, if yes, why?

Shooting, because of how goddamned confusing attachMovie(); is

6. How hard was it for you to get into making flash games, what was the learning curve like?

It felt like I'd never learn, then I instantly caught on.

7. What got you wanting to make flash games in the first place?

All the other popular flash games and I needed some cash for a runescape account

8. How long does it take for you to complete a flash game?

3+ weeks usually

9. How many flash games have you made so far?

2 that I'm proud of and hundreds of little things.

10. Are any of the games that you've created well known?

No

11. Have you made any money off these flash games, through winning prizes or sponsorship or another method?

My first game got me 50$ which I wasted on a runescape account.

12. Do you use more than just flash / actionscript to create flash games?

Is that possible?

13. Have you run into any legal trouble with any of your flash games?

Not yet

14. Do you have any sort of physical condition due to your excessive use of the computer such as arthritis or a back problem or something else?

My back usually hurts after a while, but it goes away. I try to maintain good posture but it's tough.

15. Would you consider yourself a professional?

No, probably intermediate

16. Do you consider this a likely avenue for a future career?

For sure. Probably not flash specifically, but game development in general.

17. Did you start this type of hobby as a passion? If yes, do you still have the same drive as you did when you started? If not, what was your reason for starting this type of hobby?

I started and just couldn't stop. I still carry the same motivation as always.

18. Finally do you have any tips for newcomers?

Yes, practice makes perfect and you've got to be patient. I also don't think I'd have made it this far without the motivation that drives me.

Response to Attn : All Game Developers May 13, 2011


1. How old were you when you started?

My first experience with flash was when I was 12, my first public game was made when I was 15

2. How long have you been making flash games for?

On and off for 6 years

3. Did you do any sort of animation or programming before flash games?

Crappy sprites, never went through that barrier in fact.

4. What kind of flash games do you specialize in?

I try to make platformers but my codes aren't very tight. The games I made that people liked were adventure/text games with codes that aren't any more complicated than gotoAndStop

5. Do you have difficulty making any kind of specific flash game category, if yes, why?

I tried doing a visual novel once, too bad my writing and train of thought didn't get far.

6. How hard was it for you to get into making flash games, what was the learning curve like?

Considering the amount of codes that I can copy/paste online, it was surprisingly easy.

7. What got you wanting to make flash games in the first place?

Attention

8. How long does it take for you to complete a flash game?

The longest I've invested on one project was 3 months, though my favorite games were usually made in less than a week. My best game took 6 hours to make.

9. How many flash games have you made so far?

about 30 if you count all the joke entries

10. Are any of the games that you've created well known?

I have a couple of crude games that are pretty popular in Asia, I also have a megaman spinoff that got pretty popular on Newgrounds.

11. Have you made any money off these flash games, through winning prizes or sponsorship or another method?

No, and until I stop using other people's graphics and music, I will never accept any money.

12. Do you use more than just flash / actionscript to create flash games?

too amateur to try anything other than actionscript 2.0

13. Have you run into any legal trouble with any of your flash games?

I don't make money, so no.

14. Do you have any sort of physical condition due to your excessive use of the computer such as arthritis or a back problem or something else?

slight slouching, fixed that one though.

15. Would you consider yourself a professional?

no

16. Do you consider this a likely avenue for a future career?

no, this is a hobby

17. Did you start this type of hobby as a passion? If yes, do you still have the same drive as you did when you started? If not, what was your reason for starting this type of hobby?

funny enough I am an Economics major looking for operations/analytics related field of jobs. I'm not even a CS major or minor, most of my codes were self-taught. I still have the same drive because I have a small group of fans in Asia who constantly support me, despite there being better developers out there. So as long as they are still around, I will still have the same drive that I've started with 6 years ago.

18. Finally do you have any tips for newcomers?

Nothing that you won't already find out by yourself. Just enjoy yourself!

this is a pretty cool survey OP, I'm reading some interesting responses. I was surprised to see so many developers starting so young. This is a pretty appealing hobby, it seems.