At 5/3/24 01:13 PM, Czyszy wrote:At 5/3/24 01:00 PM, METGamingGuy wrote:I agree. Tho, I'd have to admit, that the stuff at which Krita is good, it's really damn good. After I got comfortable with working with its 2D frame-by-frame animation features, I can't go back to doing that in Flash. :)At 5/3/24 11:35 AM, Czyszy wrote:Yeah, I get what ur sayin. Krita is good but extremely limited in what it can do. If you wanna do rigs, tweening, or anything that has more than 50-100 frames, ur kinda outta luck. It’s good in frame by frame, but it’s kinda mediocre at best animation software-wise.At 5/3/24 11:22 AM, METGamingGuy wrote: Personally, as an animation software, kritas alright but not GOOD. It fucking explodes and dies once you give it over 50 frames, and tweeting in it SUCKS.IMO it is really fantastic, but only for drawn frame by frame animation. It's a bit of a one trick pony. If you're gonna do something that requires scaled vector drawings, complex motion tweens or rigged cutout/puppet animation, then I'd say Krita can't really cut it to be honest.
In addition to that, Krita isn't very suitable for using it as your sole piece of software to make a full fledged animated short in. My workflow involves making tiny bits of animation, scene by scene, layer by layer, and then, using some auxiliary editing tool, like Vegas, putting everything together. If I were to make an animation using ONLY Krita, it would simply be impossible for me.
Yeah, I can def see it’s really gdamn good at frame by frame, I just don’t use it anymore for that cuz of the performance issues, and for me Adobe Animate just feels kinda better to use.