At 2/8/06 06:11 PM, Darkfire_Blaze wrote: Man, and i JUST saw that y = mx+b ecuation today for the first time in my life.
QUITE useful Glaiel, thanks a lot!
its y = mx + c you fucking yankees :P
The theory is really simple, parsing is the only tricky part.
Might use linear collision instead of projectiles for shooting in an upcoming game, not sure yet....