Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.
* PLZ REVIEW, THIS IS A PLAYTEST *
ZBALL is a unique 2D fighting game that takes ball sports to an extreme new level. Combatants attack each other by means of a ball of energy. The players must 'tag' the ball and keep it charged for it to be their weapon.
EXTRA INFO -
@35 fps, may be too fast on really new pcs
BallType Option varies the ball's weight and damage-scale.
May get a white-screen period whilst loading due to music. Be patient.
Try not to rely solely on the ForceBlade for combos, because it doesnt actually add any energy to the ball, it just knocks it up&towards you with random force, try to master its new movement so that you can use it to link all your actions.
For those having trouble with combos, this is hackysack on crack .... Aim straight up and tap the mousebutton when you need to hit the ball - doing this alone you can get a 30 hit combo
IF YOU ARE REPORTING A BUG, PLEASE DETAIL EVERYTHING YOU WERE DOING AT THE TIME
WIP -
Arcade Mode overhaul; feedback system; larger enemy animation library; multi-tier arenas; map hazards; more special moves; secret character/character selection; bonus modes; story/pathways/cinematic
s.
Check out my other works here on Newgrounds!
ZBall is in its prototype stages, any and all feedback is greatly appreciated. Contact me for ideas &/or help on playing ZBall.
Audio credits :
SFX - Dragonball(Toei) & StreetFighter(Capcom)
BGM - Arcade & Practice; Rising Winds(ZBall mix) by KYnetiK (self-authored) &
MainMenu; resampled from 'DBZ - Back to the Lab' by Bruce Faulconer