Nice concept, but slow WebGL is slow WebGL... :) P.S. I'd love to rotate the camera myself.
Baxter is lost in time. The only way he can get home is to solve all the puzzles.
Use the WASD keys to move Baxter, press E to move the blocks over the switches and open the door to the next level.
Nice concept, but slow WebGL is slow WebGL... :) P.S. I'd love to rotate the camera myself.
A decent puzzle game with some good level design. the controls are a little clunky though and the whole process feels too time consuming. I'd work on the mechanics a little. make the push animation shorter and work on the movement drag/acceleration/speed.
Thanks for the feedback. Did you have any performance issues?
All right, the basic game idea has been done before, but it's pretty solid, and the voxel graphics are good. However, I seemed to have problems with the controls. Like, I would walk over to the box and then I would jab the button, but it wouldn't actually WORK until my character STOPPED MOVING. Also, I would be walking in one direction and I'd press a different direction to turn, but I wouldn't turn. It just felt like I was fighting with the controls.
Thanks for the feedback. We are working on the controls and the action animation =)
Good game, but seems to be laggy.
Yes, we noticed the game is using a lot of ram. We are working on that.