Really good
I love this game, i keep coming back and playing it. if you make another, try to put an option or something to add more stick figures to the scene (so you can make them fight) or a pencil tool to draw then animate them.
Really good
I love this game, i keep coming back and playing it. if you make another, try to put an option or something to add more stick figures to the scene (so you can make them fight) or a pencil tool to draw then animate them.
YEA ROCKS OUT
12,
[[221,253],[221,253],[221,253],[221,2 53],[221,253],[221,253],[221,253],[22 1,253],[221,253],[215,252],[215,252],
[215,252],[215,252],[215,252],[215,25 2],[215,252],[215,252],[215,252],[215 ,252]],
[[221,223],[221,223],[247,245],[247,2 45],[225,281],[225,281],[192,251],[19 2,251],[192,251],[204,224],[204,224],
[204,224],[204,224],[204,224],[204,22 4],[204,224],[204,224],[204,224],[204 ,224]],
[[221,236],[221,236],[234,242],[234,2 42],[228,268],[228,268],[204,256],[20 4,256],[204,256],[207,237],[207,237],
[207,237],[207,237],[207,237],[207,23 7],[207,237],[207,237],[207,237],[207 ,237]],
[[204,236],[204,236],[217,239],[217,2 39],[237,254],[237,254],[220,262],[22 0,262],[220,262],[194,248],[194,248],
[194,248],[194,248],[194,248],[194,24 8],[194,248],[194,248],[194,248],[194 ,248]],
[[187,237],[187,237],[200,237],[200,2 37],[245,239],[245,239],[217,279],[21 7,279],[217,279],[183,235],[183,235],
[183,235],[183,235],[183,235],[183,23 5],[183,235],[183,235],[183,235],[183 ,235]],
[[204,235],[204,235],[217,239],[217,2 39],[237,254],[237,254],[220,262],[22 0,262],[220,262],[194,248],[194,248],
[194,248],[194,248],[194,248],[194,24 8],[194,248],[194,248],[194,248],[194 ,248]],
[[187,238],[187,238],[200,238],[200,2 38],[245,239],[245,239],[217,279],[21 7,279],[217,279],[183,235],[183,235],
[183,235],[183,235],[183,235],[183,23 5],[183,235],[183,235],[183,235],[183 ,235]],
[[209,274],[197,253],[197,253],[202,2 38],[203,237],[241,240],[241,240],[23 8,270],[233,274],[220,275],[220,275],
[220,275],[220,275],[220,275],[220,27 5],[220,275],[220,275],[220,275],[220 ,275]],
[[201,297],[201,277],[201,277],[201,2 62],[196,260],[217,242],[217,242],[26 2,266],[243,296],[225,298],[225,298],
[225,298],[225,298],[225,298],[225,29 8],[225,298],[225,298],[225,298],[225 ,298]],
[[209,274],[197,253],[197,253],[202,2 38],[203,237],[241,240],[241,240],[23 8,270],[233,274],[220,275],[220,275],
[220,275],[220,275],[220,275],[220,27 5],[220,275],[220,275],[220,275],[220 ,275]],
[[201,297],[201,277],[201,277],[201,2 62],[196,260],[217,242],[217,242],[26 2,266],[243,296],[225,298],[225,298],
[225,298],[225,298],[225,298],[225,29 8],[225,298],[225,298],[225,298],[225 ,298]]
];
var currentFrame = 0;
var lastFrame = 18;
this.createEmptyMovieClip("Head",1);
with(this.Head){
var a, rad;
lineStyle(0);
beginFill(0x000000,100);
moveTo(0,-6.5);
for(a = 0; a<= 360; a++){
rad = (a*Math.PI)/180;
lineTo(Math.cos(rad)*6.5,-6.5+Math.si n(rad)*6.5);
} endFill();
}
this.onEnterFrame = function ()
{
clear();
lineStyle(5,0x000000,100);
if(++currentFrame > lastFrame)
currentFrame = 0;
moveTo(myAnimation[1][currentFrame][0 ],myAnimation[1][currentFrame][1]);
lineTo(myAnimation[3][currentFrame][0 ],myAnimation[3][currentFrame][1]);
lineTo(myAnimation[4][currentFrame][0 ],myAnimation[4][currentFrame][1]);
lineTo(myAnimation[5][currentFrame][0 ],myAnimation[5][currentFrame][1]);
moveTo(myAnimation[3][currentFrame][0 ],myAnimation[3][currentFrame][1]);
lineTo(myAnimation[6][currentFrame][0 ],myAnimation[6][currentFrame][1]);
lineTo(myAnimation[7][currentFrame][0 ],myAnimation[7][currentFrame][1]);
moveTo(myAnimation[1][currentFrame][0 ],myAnimation[1][currentFrame][1]);
lineTo(myAnimation[8][currentFrame][0 ],myAnimation[8][currentFrame][1]);
lineTo(myAnimation[9][currentFrame][0 ],myAnimation[9][currentFrame][1]);
moveTo(myAnimation[1][currentFrame][0 ],myAnimation[1][currentFrame][1]);
lineTo(myAnimation[10][currentFrame][
0],myAnimation[10][currentFrame][1]);
lineTo(myAnimation[11][currentFrame][
0],myAnimation[11][currentFrame][1]);
Head._x = myAnimation[3][currentFrame][0];
Head._y = myAnimation[3][currentFrame][1];
var dx = myAnimation[3][currentFrame][0] - myAnimation[2][currentFrame][0];
var dy = myAnimation[3][currentFrame][1] - myAnimation[2][currentFrame][1];
var d = Math.sqrt(dx*dx+dy*dy);
Head._rotation = (Math.atan2(dy,dx)*180/Math.PI)-90;
Head._xscale = Head._yscale = (d/13)*100;
};
Tis my back flip hope u like
nice job
very nice. well done man. cotinue making these.
it's awesome
but it need a kind of code that you can like, copy and paste onto a reveiw, and other people can upload it and see your video, like punk-o-matic
Great
this was awesome, probably even better than pivot! and one thing im wondering, how did u make that!