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Reviews for "Sabermania"

Professional looking, yet lacking in some areas

Sabermania was described by it's author as being akin to Ronin, Spirit of the Sword. Thing is, the Ronin control system wouldn't work for Sabermania, nor would Sabermania's work for Ronin. Whilst Ronin is more about attack, Sabermania is about defence and counter attack.

To be honest, this is the game's major weakness. Although sword fights can be a game of strict counter attack, the fact is that aggression always gains points, and to see every initial attack blocked effortlessly is rather annoying. Also, certain A.I. in the game are capable of making combination attacks, which the player is not. It's a case of blocking, then attacking, until you get lucky.

The fact that the grip reverses depending on the side of the screen is irritating if not downright annoying. A better way of doing this, yet continuing the theme, would be to judge it on the computer's location. So, the further to the right of the computer, the more the grip alters, rather than being in relation to the screen itself.

The sound is above average. The music is dramatic, yet, being flash, does tend to loop to the point of annoyance. If you've ever played "Pico", "Fishy!" or any of the other classics on Newgrounds, they do the exact same thing without harm, and Sabermania gets quite close to their level.

One thing I have to give a bit shout out to is the character design in Sabermania. It is fantastic, each character being noticably individual. Even if the influences are obvious (Darkland = Sephiroth from FVII or similar character), the characters become their own, making them more than just faces in a flash game. This is one of the few flash games where I say "Oh no, here comes (x)", in this case Darklands, because he's a bit harder and a good character to boot.

One dissappointment, other than that. "Try Flashsaber on level 8". Oooh, Easter Egg? Nope, nada.

Just a very enjoyable game.

Lame

This game sucked, you can't block attacks WHY DO THEY STAND WHERE YOU CAN'T BLOCK THE FUCKING ATTACKS?

My main problem with a good game like this...

Is how come when you get hit, the AI can pull off 2-3 hit combos that you can't block if you were initially hit, meanwhile you can swing left and right just before they swipe, and they take absolutely NO damage, or can only take ONE hit per swipe?

Bad Playability....

Good Game, seems like a ripped off concept to me, and it sucks that the opponents always are in the far corners where its really hard to block because your mouse has nowhere to go. If that was fixed it would be good. But it still seems kind of a rip-off, Im sure that you meant it to be like that but whatever. Could have used more of a storyline as well...But good job

Nice

Great job man. Although I had a little trouble swinging too far, it was a pretty nice flash. Keep it up.