Sloppily Done
After reading the description of this game, I was initially excited. An updated, upgraded Pac-Man could be truly a joy to play. This game did not fit the bill. It didn't even come close. Apparently, the author's idea of a more modern Pac-Man game is to throw in an exotic, pit o' hell background, clip the sounds from the original game, and call it a night.
The controls are clumsy. You have some wiggle room in your paths, allowing you to go around the target dots rather than eating them. This also allows you to get caught against walls when you try to make turns.
The ghosts are dumb and move around randomly, sometimes pacing back and forth for hours. When they're killed, they appear directly in the maze, in their "home" spot. This bodes ill for our hero if he happens to gobble up a vulnerable ghost while passing through the place the ghosts materialize. Bam. Dead.
Visibility is poor. Stalactites from the background tend to obscure the dots you're trying to eat. Your power pills don't look all that different from the regular dots, and they're thrown in pretty wierd, random places.
It was a good concept, but sloppily done. A zany, fiery, hell background doesn't make Pac-Man cool or modern, while the controls and gameplay issues make this game much worse than the original.