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Reviews for "Monster Master"

Okay

I didn't like the obvious preference for the computer when "rolling", say what you like but the rolls were very much in favor for the computer. I used a custom deck with killer strategies, didn't matter... The computer always had the right card at the right time and my 10 attack dragon couldn't take out a 2 defense skeleton. That's just BS. Make the game fair, then release it.

Good, but could use some tweaking

It's a good concept, but i really hate the dice roll attack thing, and the game needs sound. Hope you make a sequel, that'd be great!

nice

nice needs a bigger variaty of monsters tho and more combinations...also if u have the cards for 2 super monsters you dont get to choose which one u want to make

Good but..

It needs more monsters and some sound would be nice but other then that this is a good game.

Impressive!

The game isn't as good as Magic - the Gathering. But to chide it for that fact would be like chiding any other game for not being as good as Mario 64 - comparing it to the best CCG in existence seems hardly fair.

Still, some sort of resource system (like lands in Magic or energy in Pokemon) would have made deck-building more strategic whilst increasing interesting in-game decisions. Also, some method of pushing us to use groups of cards (5 colours or energy types in Pokemon) would have given the game a bit more variety.

You didn't really do anything that couldn't have been done with paper, but the number of tokens and dice-rolling necessary would make a 'real' version of this game unplayable.

I felt the game was a bit lacking in interaction - it'd have been nice to be able to do things during your opponent's turn. I liked the emphasis on swords, poison and effects - maybe push that a bit more?

Either make the points mean something more - maybe having a story-mode with points limitations in certain matches - or get rid of cards that are better than others in every way.

I'm not sure how I feel about all the dice-rolling. CCGs always have some luck thanks to shuffling and drawing, but here it felt a bit excessive.

Graphics could be improved.

Maybe have more cards or rules - like the 'necromancy' and 'combining' cards that encourages us to play certain groups of cards.

The necromancy card seems way too swingy though - the fewer you let us have in our deck, the more luck-dependent it becomes.

Really, I've not seen any other CCG 'emulators' in flash and so seriously commend you for this. However, a few rule-changes making it less luck-dependent would help it be closer to the strategic game it seems to want to be.

And a story mode would totally rock.

If you shift about