Original Concept, ideas enclosed
The game seemed fairly original, and well made.
I can picture this being a profesional DS game with expantions.
Reading over other peoples ideas, I see some good ones.
Overall, Id like more varience in the game.
Varience is the key to a good game, imo.
So, purhapes;
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~~ Optional Nodes. (notes which are *possible* to get, but dont have to be to complete the level...these give you more points).
~~ Black holes. Probably very hard indeed to code, but having "curves" rather then lines would make some levels much harder.
~~ Different sized nodes. Some have large areas to get though, some small.
~~ Nodes or regions you *musnt* pass over.
~~ Activatable things. Once a node is activated, it moves or changes something else (eg, another node).
~~ Two or more seperate sets of lazers to position and link.
(coloured coded, some have to go over some nodes, some over others).
~~ Special lazer that *cant cross itself*
~~ Secrets. Purhapes some levels have a "neat" solution that makes a paturn or picture with the lazers. These could give bonus points for rewards.
Overall, every 10 levels or so should introduce something new, feel different. Maybe a slight backdrop or colour change too.
Keep people playing :)
Look forward to version2 :)