Good stuff.
Cool little game here. Not exactly an epic game like Newgounds Rumble etc. but well-made in its own right. Keep going with these and I hope to see more of your games in the future.
Good stuff.
Cool little game here. Not exactly an epic game like Newgounds Rumble etc. but well-made in its own right. Keep going with these and I hope to see more of your games in the future.
good game... It could use work :D
This game would be better if you put Background music in that could be muted :D Also change the levels up a bit... and do the high scores even work? If they do... give a link :D
good one
it definitely started to get hard after awhile a good game very original
I Won!
Pretty good, I really enjoyed it. I also won it!
Original Concept, ideas enclosed
The game seemed fairly original, and well made.
I can picture this being a profesional DS game with expantions.
Reading over other peoples ideas, I see some good ones.
Overall, Id like more varience in the game.
Varience is the key to a good game, imo.
So, purhapes;
---------------
~~ Optional Nodes. (notes which are *possible* to get, but dont have to be to complete the level...these give you more points).
~~ Black holes. Probably very hard indeed to code, but having "curves" rather then lines would make some levels much harder.
~~ Different sized nodes. Some have large areas to get though, some small.
~~ Nodes or regions you *musnt* pass over.
~~ Activatable things. Once a node is activated, it moves or changes something else (eg, another node).
~~ Two or more seperate sets of lazers to position and link.
(coloured coded, some have to go over some nodes, some over others).
~~ Special lazer that *cant cross itself*
~~ Secrets. Purhapes some levels have a "neat" solution that makes a paturn or picture with the lazers. These could give bonus points for rewards.
Overall, every 10 levels or so should introduce something new, feel different. Maybe a slight backdrop or colour change too.
Keep people playing :)
Look forward to version2 :)