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Reviews for "Vector Runner"

Fast, stylish and fun

3D games in Flash, they don't come along often so I'm always excited to find a new one, especially one as good as this. My attention span doesn't keep me hooked on games long, but I could've played this forsome time if I didn't have better things to do (will add to my favourites and no doubt come back to it later though!).

I'd be very interested to know if this is AS2 or AS3. The sheer speed of it is amazing, when I played it I figured it was AS3 but after seeing your comment about Flash struggling with it I'm not so sure. Either way, the coding is very good to get it playing this well.

I'm in two minds about the graphics. It has a nice style to it, and does look pretty cool when all those red things are flying past at speed. But on the other hand the obstacles look too similar to each other and the ship is a bit boring as just a box. I like the look you've tried for, but I think it could be better.

Can't say anything bad about the sound, fitting music and FX, liked that whoosh when you get close to an obstacle. Always good to see off buttons though, especially as you had separate ones for music and sound, wish everyone would do that.

This is usually where I'd give suggestions for improvements, and although I can think of a lot of ideas for this, in a way they'd all draw away from the games simplicity which is largely what I liked about it. In this sense the game is perfect for what it is, so I'm giving it a 10. I'd love to see what you'd come up with if you did make a sequel though. Great work and hope you get front page.

DigYourOwnGrave responds:

Thanks for the great review! To answer your question, yes, it was done with AS2. I should really port it over to AS3 and see what sort of difference it makes. Part of the optimizing process was simplifying the geometry in the game, which is what gives it the very simple look.

I definitely have plans for a sequel or two. Thanks again.

very very hard

it was a great game but iv almost punshed a hole through my computer monitor when ever i lost try making it a little easyer

Trippy.

Man, that's hard to get used to the constant adjusting speed, but I didn't find it that hard. What got me was eventually when the obstacles became little red squares (not cubes), instead of sticking up. And going as fast as possible, it gets to be really hard. I really liked how the cubes could not only increase your score, but also give you powerups. Really fun game.

OMG!

uhhg too hard!

Smegging wonderful.

This game is friken' awesome!

Oh, yeah, and the screen tuned whit because you ran over a flash mine thingy.