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Reviews for "Warlords: Call to Arms"

Sooooo Hard...

can't get past 2nd battle, i really suck at this lol.

Good, but could use a lot of improvement

I finally beat it after 3 sittings on 3 days. The whole conquer-the-world scenario plays out well as you're able to select which countries you want to invade with progressing difficulty, starting out at 3% and ending at 105%. The battle system works well, but nothing too groundbreaking, as it's a mix of strategy, brute force, AI stupidity, and luck. The main problem with the game is BALANCE, which forces you to switch strategy, but leads into a secondary problem: money for upgrades.

For my game I chose one of the worst races, the Orcs of the South, whose "race specialty" unit is terrible, and their whole unit inventory is subpar compared to other races. Flails and king's guard had much better kill ratios than the axe thrower's undependable and unpredictable performance. Although equal at first, as you reach into the higher percentages of difficulty, the enemy could outproduce you with superior upgraded units: it takes the same time to produce one of King's Guard as it was for me to make an axe thrower! Therefore, when I purchased new units (such as mounted spearman) with higher stats but longer times, I often found that their long production time rendered them useless in most situations on the battlefield. Plus, it was valuable money spent that could have gone to important upgrades when I found out how disappointing they were.

The growing unfairness forced me to switch strategy, which leads to money problems. I primarily utilized three strategies, while upgrading the spear, and 1 to armor and speed: initially I mass produced spearmen and unpgraded them so they did more damage. This worked out fine in the first third of the game and fared well with enemies. I mostly single-file-spammed my spearmen and forced my way through.

Then, as enemy line charges became more common (comes every 20 kills, spearmen are easy pickings), I switched to mounted spearmen which has few units but stronger. This worked well because I racked up more kills than the enemy could and could line charge more often; I found out if I kept my production on mounted spearmen when I hit the 20 kill mark I could lead a line charge of that unit type instead of the basic 3 unit types. This was effective until the enemy could outperform me, mounted, with their unmounted men.

I resorted to a third strategy when the enemy got too powerful (70%~ difficulty), which was to avoid the enemy or do single-file spam of spearmen. This was accomplished by producing many spearmen, then switching to other lanes and producing as many scouts as I could when the enemy responded to the spearmen. Most of the enemy went through, but I had more men breaking through to the opposite side and filling the bar. Sometimes the enemy didn't respond to my single file and it would be a relatively easy win just mass producing spearmen; other times I had to get creative and have scouts running everywhere. This was the best strategy against the trolls.

The third strategy worked wonderful 70% onwards, but that meant I racked in less than 20 kills per battle, which means I had no income. There should be some reward in gold for winning battles too, not just kill count. That means the last third of the battle I could not upgrade my units, further exacerbating the balance problem. The upgrades were also pricey further on.

The game could use a difficulty setting as well as some balance issues.

Definitely among the tops

You did a great job all in all to make an enjoyable game.
However you might still want to tweak the balance a bit. After upgrading the spearmen twice I could just select auto-send and have a cup of coffee while the swarm wins the battle for me.

Totaly awsome!

Loved this game... Adicting as crack in west Holly wood... This is defenitly jumping to my top fave!

Money problem but good

the game itself plays excellently however the money that you get from the battles is based off of kills which often left me with less than $100 a battle id just like to say that if this problem with the money (such as a set amount plus the amount u killed) could be added that it would also allow players to properly upgrade their soldier to fight later on in the game. I do hope you understand that this is basically the one thing tha toculd make the game better and that you have made a decent game.