As awesome as it is addicting
I usually wait until I'm entirely done with a game to comment on it, but seeing as how youre still replying to some of the comments (a trait in an author that I'm always glad to see) I'll post my thoughts now on the off chance I get a response.
I really couldn't see how this style of game (i.e. simple enemy slashing fun) could have been executed much better. All of the Glooples are interesting in their own, unique way and they are always exciting to discover. And the achievements are really incredible. I consider myself an exceptionally achievement-driven person, so I was particularly drawn in by this feature. So many of the descriptions are very funny, and often appropriately humiliating. I might have been proud of my first three hit combo but your comments put me back in my place. Some of the achievements are downright awesome, like the absentee one which i found i had won after pausing to go to mcdonald's. The different styles of play are also a nice touch...even though they're nearly identical they are able to add enough variety to keep me going (currently I'm up to the Addiction time award if that's any indication of how entertained I am). I also really love the reward system...they're all a mystery and I really want to find out as many as I can! The last one is particularly attractive, clearly, although I've yet to unlock it. I've gotten *spoiler* sprint (#1), saw drone (#6), repulsor (#8), and teleporter (#10) at this point and I usually take the repulsor as it's good in a number of different situations (particularly when mobbed by inkies). (to anyone else reading this review, maybe post your favorite rewards you've unlocked?)
Now, although I clearly love this game there are a few points where I could see it improved. I personally find the nests a tad difficult; i took the small one out after a few shots but the big + huge have given me a lot of difficulty...i feel like maybe big should be a little more doable for the "medium" level? Just one man's opinion really, though. I also have two game play suggestions that I couldn't help keep thinking about while playing, but I apologize if they're already been mentioned by others. In order to keep up the whole theme of simplicity, would it make sense to map the power up key to the right click button? this could be a nice addition that would keep game play exclusive to one hand which could be sort of fun. also, i know that a lot of people have been crying for extra attacks and one that i feel could fit in here is a charge attack. if i could hold my mouse button down for a couple of seconds after a swing to unleash a 360 degree swing, that could add a nice element of strategy to the game. of course, the awards would probably have to be altered a little but it could be nice in any case. speaking of things that other people want...i think the idea of changing movement to wasd keys is a poor idea and i support your decision of mouse movement.
On the whole: really really nice work. I enjoyed this game a lot and hope it makes front page. I look forward to more!