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Reviews for "Exploit"

T_T

It's either im extremely retarded, or this game is extremely hard. I can't get past the 1st level after firewall...

Very Simple and Very Entertaining

Good music, easy gameplay. Just got to use your smarts, beat mattman111's puzzle...where's my cookie?

I Realy Liked It

It Was A Simple Idea Expanded Nice :)

someone Beat My Level and I Will Give You A Cookie :)
7G3,3B4,4B3,4B2,4B2,3B4,2D5,3D5,1B2,2 K2,1>4K1,0>5K1,3>6A1,5>13B1,1D3,5B2,5 A6,5>17B2,6A0,6>19B6,3R3,1A3,2>22B3,6 K5,5>7L4,1A1,2>26B4,3K0,1>8D5,2K6,2>9 K6,1>10T3,1.75;3,5.5;T0.5,5.5;0.25,5.
75;5.5,5.5;5.5,2.5;6,2.5;T6,4.75;6,4.
5;4.75,4.5;4.5,6.5;3.5,6.5;2.5,6.5;2.
5,5.5;3,5.5;3,5.75;T1,1.75;1,1.5;4.5,
1.5;4.5,2.5;4,2.5;4,2.75;T1,4.75;1,4.
5;1.5,4.5;1.5,0.5;1,0.5;1,0.75;P7,3P-
1,3P3,-1P3,7P1,-1xP-1,5xP-1,1xP7,6xP-
1,2xP7,2xP4,-1x

GregoryWeir responds:

Nice level. :)

Good concept, horrible difficulty

It had a decent Black Box puzzle style and concept, but all of the puzzles were easy because of it. The only trouble is timing, which can be difficult in a large order to remember, but the order itself was too easy to figure out. Although appearing complex, it was simple to work backwards from the goal and find paths, often 2-4 steps long. None of the puzzles provided a serious challenge, not even the 19 challenge puzzles. I would suggest adding consumables that don't recharge, longer combinations, more items and situations for players to spade, more puzzles, and a much higher difficulty that doesn't hold hands or read like a book when working backwards.

Entertainingly challenging!

I'm not sure why some people thought this was hard to pick up. Honestly, the rules are easy. Even with the variety of manipulators the player has to use, this game is perfectly straight forward in procedure. As I always say about game design: If I don't have to refer to the rules more than twice to understand the game's mechanics, then the designer did has job correctly.

Now the puzzles (oh the puzzles) those are tough. As I started through the turtorial, I honestly did not think that this game would have anything to do with timing. I was happily surprised to find otherwise.

If I were to give any type of criticism, I would say to improve your puzzle graphics. They work fine for normal play, but I had to stop after about 7 puzzles because all the symbols were just to small and hard to look at. This could easily be fixed with a higher resolution.

Oh, and perhaps you could add a level of extra excitement with time limits, blockers that send off alarms, and maybe rouge packet senders that try to impede your work. I'm sure this has all passed your mind, but it never hurts to hear someone else say it.

Keep up the superb game design, my hat is off to you!

GregoryWeir responds:

Good ideas for extra stuff, and I've thought of some of them... but this game was complicated enough that I'll save those for a possible sequel. :)