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Reviews for "Medieval Rampage"

Not so good

Now before everyone who likes this game says this is a useless review just because I gave it something less than what they did actually read it.

1. I don't care what people say this game is addicting but it is not fun. It is extremely repetitive and just not worth it. In fact I think the only reasons anyone sticks around for the entire game is that 1. You want to get all the bows. 2. There are cheats. 3. There are medals.

2. The plot is completely unoriginal. The whole "Everyone in my village was killed and I am the lone survivor I will devote my life to revenge" is OVER-FUCKING-USED. In the sequel you better have a real plot and an original plot.

3. I read a response of yours where you said that in the sequel you there is going to be swords and spells which for most means cool now it's not just bow and arrow but for me that would mean oh shit more unoriginal crap. Usually when someone makes a crappy unoriginal game like this the sequel is usually just as crappy but with more crappy features.

4.To make sure you read this I am going to send you this review in a message and to all of of you who are going to mark this as a useless review fuck you this is a thought out review all the review like "this game is teh shit lol" "this game is fuckin awesome" are useless think your fucking reviews out. To all of you who read all of this thank you for your time.

xdragonx10 responds:

I've responded to your pm, not going to respond again here.

Ok not feelin' the heat of battle. SERIOUSLY HELP!

I have a computer with:

7GB of RAM
640GB HDD
AMD Pantheon 4X 6150 SE
nVIDIA GeFORCE 9650
Flash v10.0.22.87
Internet Explorer 8

And yet my game is not getting the "Tenth Kill" Medal, and the supid movement freeze/ backwards direction glitch is happening!? WHAT THE HELL?

The game is great and quite addicting, but the stupid damn retardation is breaking apart the experience. The game is deep, don't get me wrong, but the is rediculous. Please make a patch ASAP. Other than that nice.

Goth_Storm's score: 8.9
Goth_Storm's comments: For a full REAL review head on to my userpage in on Friday, June 5 for the full review on "Medieval Rampage"

PLEASE ADDRESS THIS F****ING PROBLEM!!!!!!!!!!!!!!!!!!!!!

xdragonx10 responds:

I wish I could! I haven't found the correlation between people's system and the bug. I also have no idea how it could possibly happen to begin with though, it's no different from any other game I've made and nobody has had any issues with them.

Highly Entertaining

I was surprised by myself that I had wasted over an hour playing this game. Not that it wasn't a fun game just that I didn't think that much time had passed. The leveling up with skills and individual crossbows was a good idea, but the button and menu system was a little sticky at times. Sometimes I'd have to click maybe twice to get the item my mouse was hovering over to recognize it. Most likely just you have a small area for clicking on said button, just something to think about there. Combat was a bit repetitive but easy enough to spend quite a bit of time playing. My only real problem was the sheer amount of time (and arrows) it took to go through the bosses. Other than that, can't wait to see a sequel!

xdragonx10 responds:

haven't had that first issue reported before. Sequel will have more variety, as will the bosses.

awesome

its awesome i love this game and i think there should be flying enemies in the 2nd one that you can ony hit with a certain bow

xdragonx10 responds:

Thanks, will consider something similar for the sequel

An addictive game, a great gameplay.

First of all, let me tell you that I've played your game for around 3 hours and collected 93 or 94 Achievements.
It is really good, it has an interesting gameplay with upgrades available, a lot of different monsters and 25 waves/5 bosses. That's already fine!
Still there are many things you can do to improve the game, but now it is more about the sequel, so let me tell you what I would have liked to see in your game so that your next one will be really awesome.
- Include a Save system with at least 3 slots (It is needed if you make mistakes :c), the saves would bring you to the last "Shop" so that you can buy what you need. If you die in the next wave, you'd come back with your money back and able to select other improvements :o!

- Twice the fun!
*I really like the upgrades you put in the game, but you actually need to rework the system. What I think you need is Passive skills and Active skills (you only had Passive).
*It would be better to have 10 upgrades/Passive skill, right now you only put 4 (with the first one unlocked as a basic). Well how about 10 upgrades for Armor, Health, Skill and Speed. The only problem I see here is about Speed, we don't want to be moving like a car :/ This can be fixed if level 8 would be like level 4 in this game :o
*Put active skills like Shield. At level 1, you'd have a shield for 2 seconds protecting you from any attack and it would restore in 30 seconds. You'd use it by pressing space. Active skills would have 5 levels instead of 10 for Passive.
And at level 5, your shield would last 5 seconds and restore in 20 seconds. Just a few thoughts.
Then you could have a Damage power that would make you REALLY stronger for a short moment, etc... Making the game more tactical!
* About the tactic, even though you have created a LOT of different ennemies, it's basically the same, you run in circles and uberpwn everyone. Only those who used Fire balls would make a real difference. Try to make different ennemy attacks, make some move slow/fast, make one that requires you to break a part of his body before you can kill him, etc...
* More bows. That's it, you need more bows, starting with the Shortbow and ending with the Uber Ownage Darkness Bow of Oblivion (O_o...). Improved versions of bow would only change the damage you make!
* Bow enchantment for any bow. That's one of the most annoying thing in your game, you must choose which bow to upgrade etc... Good for your medals because it makes you restart the game only to upgrade them all, but you'd rather have a single upgrade like: -Faster rate
-2 Arrows at a time
-Chance of arrow piercing through ennemy
^ And upgrades for each one.
That would make your game more tactical.

*Points! Points should be given according to your performance! How would you know your performance? Well this is how it would work:
Waves will end after a certain time! The more ennemies you kill, the more points you get. Simple? So if you don't feel like killing ennemies, you'll not earn enough points to upgrade and ...get your ass kicked in the next waves *ouch* :D

*Waves... Make 50 waves! Boom! Make your game LONG when you do it for the first time. And don't make us re-play the whole game 5 times only to get achievements, 2 is okay, 3 a little boring, but then it's completely useless.
Make waves harder with more ennemies spawning at a time and more difficult ones over time...

*Bosses. Make them attack differently and make them difficult. It was running in circles and pwning them while avoiding the waves they cast :o

*Armors. How about we could buy improvements (Gloves, boots, etc...) instead of getting armors with Achievemnts? More tactical choices...
And they would improve the character somehow, like "more money" things you've put.

*Survival mode. :D... Make the best bow/arrows auto-select (And we can choose Auto On/off). Nothing else to add.

*Cheats: GREAT!

Well thank you a lot for reading and good luck for the sequel. If you want me to pm you about something, I would.
~Croash~ Getting his bow prepared :c

xdragonx10 responds:

Thanks for the long review!

- A save system will be added.

- I'm not really sure about this one, but I have other things planned that should have the same effect.

- Again, not a fan of the whole active passive thing.

- Same again, sorry

- I have a lot of new enemy abilities planned already, but if you have any more please pm me :)

- There will be two new bows/arrow, and an arsenal of melee weapons and spells. The bows and arrows will have more unique abilities though.

- I'll be keeping the upgrade system the same here, but I'll add the things you suggested in other places

- There will be a leveling system which should accomplish this

- There will be different difficulty modes, and a bunch of player made levels, not gonna give too much more away about this though

- Bosses will have much more complex attack patterns in the sequel

- Armors will be available during the campaign in the sequel

- Yep, got plans to do that

Thanks for the review.