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Reviews for "Protector III"

a great game with a huge waste of features

this game really deserves a 10, because it was done so well.

however, you built in a personal leveling system that is practically useless, cant be reset, and doesnt offer much explanation. it barely contributes to gameplay.

in addition, you built in a hero system that is completely worthless. you get way too little gold for beating board, so makes it not worth playing.

finally, the achievements offer way too much work in order to attain all of them.

now, i do understand your point. you want people to come back and play again and again. however, for what you DO know about creating wonderful games, you lack in knowledge of your average gamer.

this should seriously be one of, if not THE BEST DEFENSE GAME OUT THERE. why isnt it? because those three components were not thought out properly. people will bore quickly.

let me give you an example, i spent hours beating and rebeating cheap boards in order to get achievements to help me in the game.

however, when i saw how slow going it was, i gave up. i literally just said, "screw this" and started to attack harder and harder boards.

turns out, i discovered a few things:
- the only skill worth upgrading is "hardiness";
- make sure you get the achievements for reduced paving costs (it helps later on);
- the only hero worth anything is "bob the builder", because that plus achievements will give you a crazy low cost for paving;
- some of the "hard" boards are easier than the mediums;
- read every line of every group of units before you set up on the battlefield;
- many boards were designed to feel easy at first, then you get ONE group of unit(s) that destroys all your work;
- most boards CAN be beaten by simply NOT leveling AT ALL until you pass a unit that holds the absorb ability, then upgrade the crap out of your units after you are safe;

so, with that being said, this game should have been listed more as a puzzle game, than a defense game.

i have never been this annoyed with a great game. you really could dominate the defense game field, but THINK, MCFLY! i know you want us to come back again and again, but give us incentive to!

final note: dude, im seriously angry at you for creating a skill called "fast learner" when a) it barely increases experienced gained AND b) the game can easily be beaten by level 5.

Awesome!

We need a protector 4!!!!

Brilliant

Once I got past the learning curve between easy and medium (this is my first time playing a Protector game) I had an immense amount of fun playing, and I'm well on my way to wasting ten hours! I've recommended this to all my firends over the 'net, excellent job.
I'd go into more detail, but all these other positive reviews have said it all.
Ten out of ten, and deserving of that most Forntest of Pages!

Awesome!

Awesome a Protector 3!!!
I so much liked the first 2 and I completed both on Kongregat.
And this one is superb too, I like the challenges you have to complete for skills.
And afcourse i like the gameplay and lvl up system.
But I hate that this is the last one, please make another one because Protector is awesome!

Great game

Yay I beat the game on Kongregate!!

I have no idea why this isn't on the front page yet.

This is a very worthy sequel to the previous Protector games, retaining their best qualities while correcting the mistakes.

Pros:

1. Depth of strategy- truly almost limitless strategies
2. Epic feel- should take over 10 hrs to beat
3. Little details like the jokes in the Protectopedia, Awards, and hero abilities
4. Lots of new enemies

Cons:
1. Gets laggy- even with the Flash adjustments
2. Every basic unit has the Physical symbol in their info box, but from what I could tell the game never applied its damage bonus/penalty against enemies with Physical element strengths or weaknesses

Strategy tips:
1. The Skill which gives you +2 life every level is the only Skill worth investing your exp in
2. Consecrate gets very useful on the longer, harder maps
3. Upgrading a single unit is generally a better value for your money than building new units
4. You should have the unit that deals damage first on a map be a Crippling mage, in fact Cripple is the most useful Special ability- try to keep enemies Crippled at all times as enemies are NEVER immune to cripple
5. When you're approaching a Flying wave, build mages about two waves earlier so they can level up into their elemental weakness right before the Flying wave; with no Flying waves approaching build Warriors and level them up. It's not good to just build mages and ignore warriors anymore in this Protector unlike the earlier ones because warriors deal so much more damage and can level up into Archers