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Reviews for "Red Code 2"

Brutal

First of All Pink-Gorilla....Eat a dick.... becasue this game is great..i guess its just to Brutal for your ignorant 10 year old mind

To The Author: This game is better with the story and upgrades..good job

P.S. The Hologram is Pimp

MakingFunGames responds:

Cheers, glad you like it. As you can tell, there's been a lot of effort put into this, so your comments are appreciated.

I now know what the fuss is all about.

It makes sense that many people would get frustrated over this game, and it's because there's not enough hints/advice/information about all the features this game has to offer. After realizing the many different aspects of the game, I've come to the realization that this game was actually made with vast improvements, but not enough information was given to the player to realize this, or at least, it wasn't given in a clear sense that would of been pointed as important information for the player to recognize this.

For one, I loved how you made the upgrades of your weapons and armor dependent on what type of category you upgrade them in. For instance, if I were to upgrade my armor all the way to full on the power side (which was meant for defense), my armor would gain the ability to dash at enemies, killing them. If I were to upgrade my weapons on the power category first, I would gain blue bullets, which were exceedingly MUCH more powerful than the red bullets I had before, and if I were to upgrade my weapons on the charge category first, I would gain the laser, but I found the laser to be less efficient than the blue bullets.

The problem isn't the difficulty, the upgrade system, or the storyline or anything, it's that the information for all the various neat things you can obtain in this game aren't given for the player to understand.

What this game needs is indicators and advice. Sure, you gave us various pop ups that would give us information on crouching advantage, double jump, and the basic stuff, but all the advanced stuff, you sort of left out of it.

Some suggestions:

1) For the weapons and armor upgrade sections in the upgrade menu, place "Threshold" indicators, which allows players to see when their weapon/armor is about to change into a new form based on how many points they put into that category of their weapon/armor. It doesn't have to be anything fancy, just a line through the bar with the word "Threshold" above it should be enough to let the player know how many points it takes to reach their new form.

2) I'm leaving the choice up to you, but either put a check point system in the game, or allow players a certain amount of times to reset their upgrade points. Either of these would allow the player to correct their mistakes in case if they felt that they messed up during their upgrades. For instance, many complained about how the laser form of their weapons weren't dishing out enough ammo even though it was powerful. Therefore, with upgrade resets, players would be allowed to correct their mistakes without having to start all over again. Now it's up to you though how many resets each player is allowed to have.

The rest of the suggestions I have are more for my personal interest that I would find that would increase the entertainment value of this game.

3) More levels. Don't get me wrong, I'm not the typical guy that only complains about the length of a game, but a game with this amount of features/improvements and a storyline requires enough levels to compensate for it. It was basically made so that by the time you finished level 3, you would have one weapon fully upgraded, and some armor, but then level 4 would allow you to upgrade almost everything. I found that a bit too rushed, and I wished for more levels to this game.

4) As one player has already complained about this game, the monotony needs to be turned down a bit. You could turn this into a game where a base is made for the remaining troops of Earth and various sections of the upgrades can be turned into buildings in the base for players to look through, one for upgrading weapons and armor, another building for hiring troops to fight alongside you during your defense/eradication missions of the bugs. Of course if the game were to get this in depth, the game would require a save system.

Overall, this is a HUGE (I can't stress this enough) improvement to this game, and is a proper sequel to the original, with only that one problem that I mentioned. I just feel like it has much potential and could stretch much further.

- Omegaman12

MakingFunGames responds:

Wow, thanks for the in-depth and bloody spot on review Omegaman.
I think you've hit the nail on the head- The player is left to work too much out for themselves. I will get some more detailed instructions in the games with the next revision, and see about changing the recharge time on the giant laser.
Obviously the bigger changes will have to be considered for the sequel!

Seemd slow at first, but in the end it was awsome.

Wow, this game was great. Atfirst it was all slow, but I liked how a couple of upgrades into the charge of some weapons made it a lot more fun. I thought the story was pretty sad, are you going to make a 3rd one? Overall its a great game, don't know why everyone says it looks like MC from Halo, if it works, keep it right?

Btw, thankyou for that fucking lazer that you get when you max charge on the first weapon, saved my fucking life in the end.

cool

nice workdude

An excellent piece with a potential for much more

Beautiful music, especially the end piece. It's either Zelda altered/extended or inspired.

Good graphics, but with slightly choppy animations. The movies are just great. It inspires me to write, just like Starship Troopers, but I'll hold that off for something I'm already working on.

Lots of glitches, but the game can still be finished, regardless. The loading screen caught me by surprise when I shifted back to the game. It just stayed black. Had to refresh and wait for the brief window of the 'continue' to show. 'B' breaks sometimes after a death. I don't know why people complain! Sometimes machines and programs tend to malfunction, so stop relying on them so much. Just work around it. --Adapt and overcome-- The amazing capability of humans, and yet.. many of us fail to utilize such a feat.

More hotkeys can make things run much smoother. The status button becomes small when in a tight spot. Especially when you need to pause before/during/after a sneeze.

I publicly secretly wish for a sequel or some type of continuation.

I give a 10/10, as the music just sweeps the bad away. As most of the OoT and M'sM Zelda music do.

----

The evolutions should be listed somewhere. I don't want play through again just to know what all charges except AR and nade, all accuracy, nade power, and armour speed evolves to.

When I died at the fourth reactor, my 'B' disappeared and my end jump disappeared. And yet, I still finished the game. I just died two more times to max both SMG and SG power evolutions, since AR pwr became useless with just myself. SMG pwr handled the left while SG pwr eradicated the right. 'Sides, 'B' was useless back-to-back, for me. It was better as fire support than anything else. Maxed unevolved AR swept through one through three with little problems.

The spitter was interesting. It kept me moving around. But thousands of them?!

Oh, in response to those complaining about the bugs that drop from the ceiling, don't stand where they drop.

-SPOILERS- from here on-

Note:
Activation destroyed just those on the surface, but none of those underneath it, according to the text. So.. there's a possibility of another game.

Evolutions:
- AR
Charge - piercing laser (useless evolution, as rapid fire and charge is gone, eats charge each shot)
Power - charge-capable plasma shot (unwieldy alone and against rapid crowds)
-SMG
Power - plasma (powerful but somewhat inaccurate. good in controlled pairs or short bursts)
- SG
Power - wave plasma missiles (5 missiles/shot. 2 shots/full charge)
- Grenade
Charge - two grenades (self explanatory)
- Armour
Jump - hover (hold after double jump)
Armour - charge (double tap direction to charge into enemies. good for holding back roly polies)