Almost, but not quite.
I like the look of the game, but as I'm sure it has been pointed out, the control scheme (although creative) is unnecessarily restrictive on the abilities of the player. It's true that with some practice one could get good at the controls, and that was probably the idea you had in mind, but that mode of setting difficulty proves more frustrating than challenging. Rather I would say, you should free up the game's controls and the difficulty should be set using puzzles and obstacles. Overall though, very creative, you are heading in a good direction.