Like many others, I am discontent...
Although an excellent puzzle game in the sense that there are certain paths to take to pass a level, some of these paths are ridiculously difficult to take, requiring split-second timing, exploiting glitches or sheer dumb luck. Often finding the right combination of the above would require death after death, minute after minute, of trying to get it *just* right. While a good idea, it was not particularly satisfying. If a sequel is to come, I hope that there are fewer invisible walls (above and underground, requiring precise positioning to walk past) and fewer timing-based puzzles. Pure logic will be satisfying enough for me, I think.
~VelvetDarkRocks~