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Reviews for "Theia"

Yawn

Not sure how anyone enjoyed this? Just another puzzle game with the digging concept to keep you from falling asleep. Good artwork tho :)

confused me

i would think such beautiful art and animation would go with a good game but my expectations went unsatisfied. Like i had said, the animations and level art were great and suited the feel of the game, though it did not play very well. the game felt slow and i didint get into it. Remember, if your going to make a game look professional (which it does) make it play professional as well.

this game is half good half bad

well u had to make a much more good graphics and this gameplay is good

Like many others, I am discontent...

Although an excellent puzzle game in the sense that there are certain paths to take to pass a level, some of these paths are ridiculously difficult to take, requiring split-second timing, exploiting glitches or sheer dumb luck. Often finding the right combination of the above would require death after death, minute after minute, of trying to get it *just* right. While a good idea, it was not particularly satisfying. If a sequel is to come, I hope that there are fewer invisible walls (above and underground, requiring precise positioning to walk past) and fewer timing-based puzzles. Pure logic will be satisfying enough for me, I think.

~VelvetDarkRocks~

I cannot understate how bad the controls are.

This is an excellent concept. It truly is. And it has so much going for it, from the creative character designs to the luscious graphics and beautiful music. BUT, all of that is undermined by some of the sloppiest controls and frustratingly bad hit detection ever to appear in a flash game. North-South movement is far too slow compared to east-west movement, even considering that it's not a true top-down view. Movable boulders won't budge unless you're right in the center. Bubbas (those big orange guys) can kill you even when you're standing just north of where their hands hit. And Level 9 was certainly a nightmare to get through, considering that it is extremely likely that you'll get caught on the edge of a crystal even when your path is approximately 95% unblocked.

And all of this especially saddens me because this looks like it could have been an incredible game, but all of these glitches compound until all the fun is sucked out of it. If you decide to make a sequel to this game, you must, you ABSOLUTELY MUST, fix these problems.