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Reviews for "Little Cannon"

I enjoy these types of games, but...

There is just a bit too much luck involved in this game. You can shoot hundreds of times a level just to get it into some of the more difficult baskets. This is due to (in my opinion) the inability to exactly choose the strength of the shot. If you allow the play to choose, rather than a automatic up/down of the strength it would greatly enhance gameplay. Other cannon games allow this type of player strength adjustment by using how far the pointer is away from the cannon to adjust strength.

Other than that it is a well done game that I really liked playing!

knugen responds:

Couldn't agree more. What caused me to go with this system rather than the one you mentioned is that it doesn't always work well if the cannon is close to the edge of the screen, but perhaps it would've been worth that sacrifice.

Not bad.

As you progressed it got near impossible.
Got stuck, but if i could figure it out i'd enjoy it more.
not a bad game overall.

not too bad, but lacks somethin

But... half the medals don't even seem to work.
Rated, played and finished 5 or more custom levels...(with various objects in them) and no trophy.
Level 12, is just... no.

So difficult T_T

the screen is too big

normally it woulnt be a problem,just really annoying

but because i have to aim at smoething i cant see it really pisses me off

I've noticed a little bit of lag while playing in addition to the physics being slightly inconsistent and the levels very difficult. One level in particular simply required an inordinate amount of waiting as your ball moved so damned slow. Others required two precision ricochet shots in a row that were just tedious. The presentation and music are fine but I just can't seem to enjoy this game that much. Maybe if it were easier to get used to the controls. If you could fire based off of the mouse's distance from the cannon it would be easier to play systematically, especially if the game showed the angle of the cannon as you aimed.