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Reviews for "Clamflight"

Well, that was weird

I do not know why, but why this game was one of the slowest things I have ever played, it actually kept me entertained for a long time. I am not sure how it did it, but I just really wanted to keep on playing. Maybe it was just because the numbers were just going on so high. I had no idea whenever a boss or anything would show up as I got over 8,000 in score. I guess you just have to wait a really long time. It was weird how I kept having to pace myself seeing as how the controls did not work that well for me.

slow, boring, long!

too slow for me! boring and too long!
a flying-shell, boxes, bicicles, knives...
come on man!

I don't even care.

I haven't played this game yet. So why, might ask, have I given this a 5/10? Because as soon as it loaded Dayvan Cowboy began playing. Thought my pandora started up. You could have looped it better though. Still, go you.

The Freedom of Flight

I think that the purpose behind this finely crafted game was to give us a gift. And that, is the gift of flight. Man chased this dream for many centuries before finally grasping it, and this Clock Day, Clams realized that dream too. The level of gratuity owed to ClamClock for coding this miraculous wonder of flight simulators is absolutely unmeasurable.

Solid game

This was a solid game you made for Clock Day 2010,it was pretty boring at first with it moving all slow but once you leveled up it got pretty intense and fun so the longer you played the more fun it got and the animation looked good too so overall i think you did a nice job on your contribution for Clock Day 2010.