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Reviews for "My First Quantum Translocator"

ugh...

it's ok but it's too f-ing hard. There are so many levels I have to skip because I can't telejump to the next place, and pressing F doesn't work. If you're going to implement a skip button because people are complaining about levels, why not just design the levels better so someone could actually win without HAVING to skip every 3 levels. The programming also needs work, I mean if it doesn't need better level design, it needs better programming and testing, because I don't understand how this went out as a finished game when you just can't get past some levels. The story is also unoriginal. All in all it feels rushed, not tested enough, and overall lacking enough creativity.

Input lag RUINED it

This idea is good, but the Flixel input system ruined the experience entirely for me. Maybe if you would make your own engine instead of being lazy and using the terrible Flixel one there wouldn't be as much input lag.

I tried,

I tried to get into this, I really did, but the controls are awful.
And sometimes when I attempt to telejump, it just drops my character straight down.

I don't like it, not at all.

Ruined

The title sums this game up perfectly. I could only complete the first and second missions because the tele jumping or whatever it's called doesn't work, that or the instructions are wrong.

Nothing New and What's Old Doesn't Work

Playing this game gave me a severe case of deja vu that I have yet to get over. I swear I've played this game before. But in the end, that's kind of the game's biggest downfall-- it's too much like other games already out there and what's already out there is kind of better.

I too had problems with the controls. My fingers just do not work like that. Mapping the movement to the arrows and teleport to the space bar was fine, but why is the replicator button way up on the other side of the keyboard?

This is something that ALL Flash game makers need to be aware of. I'd wager that 99% of the people playing your games have grown up playing traditional video games where the movement is ALWAYS associated with the left hand and action is ALWAYS associated with the right. When game designers make you use the opposite of what you're used to, and then ask you to pull off complex platforming maneuvers, it's like being asked to write a ten page report in Chinese using only your less-dominant hand.

In short, I could not play or enjoy this game.