Nothing new, but oh so very enjoyable.
Summary:
Ghost Hacker brings nothing entirely new to the Tower Defense genre, but offers an excellent game nonetheless. WARNING: Looking at the walkthrough WILL sap all fun from playing the game. Do NOT use it unless you're at your wits end.
Story/Script: 8/10
A cybernetic tale of deceit, division and cake. The story has potential and left me waiting for a sequel to see how things turned out. The twist was almost predictable, but satisfying.
Generally a well written script with some chuckles to be found in stage descriptions.
Gameplay: 8/10
Nothing new, but all good. Every tower is unique and the upgrade system allows for some very powerful combinations. Resource management is easy and interesting with the use of scripts for some quick potent effects.
The limited slots of programs you can bring in to each level does bring a certain element of strategy, but will gradually cause you to disregard some of the more unique towers in the game.
Enemies are varied and each type brings a fresh challenge, this keeps the game interesting all the way to the last level.
Graphics/Design: 9/10
The game looks the part. The game graphics and interface will make you feel like you're in an updated version of Hackers (terrible movie btw), but that isnt necessarily a bad thing!
Slick design makes menu navigation easy and the game is easy on the eyes. Just the way i like my Tower Defense games.
Audio/Music: 9/10
Fitting audio with muted clicks and bleeps. No complaints here.
The sounds of the towers firing and stuff dying are impeccable. A very important aspect of Tower Defense games.