00:00
00:00
Newgrounds Background Image Theme

Wettle just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "APOKALYX"

incredibly detailed

This game is incredibly detailed and well balanced, but I found the game to be reminiscent of SAS2 at best. If the skills and developement could be further developed to prevent impbalance I would think this game was made by a true prodigy. Anyone who spends this kind of effort on rendered graphics is above reproach as a graphics smith. Great job.

The game play as in the substance beyond the package is where I find the greatest fault. The introduction of a story felt forced and while the voice acting was great, the way it was utilized somehow subtracted from the overall experience.

On a personal note though; I have a personal issue with wailing guitar solo's so perhaps my initial judgement was clouded by twisted metal 2 soundtrack rage.

Fun and interesting

I find the game to be very interesting and entertaining. I like the graphics, the story line, even though the system is a bit simple.

The only thing I don't like about the game is that once you complete it, there's nothing else to do, hehe :)

Huzzah

Well, I eventually beat is as the mutant class. Although, like many gladiator/arena type RPG games it got terribly unbalanced towards the end. For example, I filled out the biowave branch and got the final ability which instantly killed everyone in one hit, most of the time. That with my basically maxed out strength and willpower, plus ALL of the weapon, martial and weapon talents (even though I never even USED any weapons, just the shapeshifting bladewrists), along with the chameleony ability made me untouchable and extremely overpowered. Except for the few cases where the enemy used this thunderclap ability which permanently stunned me for the entire battle until they killed me if I didn't have enough willpower or something. Aside from that, the last 10 or so battles, including the final one, were won by spamming disintegration and sacrifice, which was sort of repetitive but nonetheless too effective.

Another thing was the gear. Without an obvious item level system, all of the gear throughout the game was basically identical, and I could have kept the same suit I had from almost right at the start, except I found more pretty things to wear. Except, oddly enough I never managed to see any gladiator wear pants, ever. Maybe the big APOKALYX was caused by all of the pants in the world being stolen by aliens, causing everyone to go mad. Oh well. The shop was also quite useless, as the gear was never better than the crap I'd looted of the noobs at the start. Plus, having to get new allies at the start of every battle got annoying after a while, which sort of worked because I didn't need them anymore due to my overpowering death rays.

Unbalancing and lack of pants aside, this game was rather nice for an arena gladiator RPG game. It felt quite polished, aside from the grammar errors and the like, and having a storyline and voices was a great change from the usual. I'd give this a 10/10 if it was less repetitive and more balanced, and has a wider variety of gear to buy and loot, rather than the few scraggly bits of stuff I got to choose from. The music was great, and I so far haven't felt the urge to press the mute button at any stage.

Although I can't help but compare this to Sonny, this was a well made, original game which managed to keep me entertained for a long period of time, with minimum raging at the screen and urge to throw my mouse at the wall. Even if the final stretch was a bit repetitive and I probably would have stopped playing aside from the incentive to finish it, it was a great game to play for three or four hours.

On a side note, the multiplayer version of this would need a rather large overhaul in the balancing department primarily, as I can imagine a lot of people using the uber death ray in the biowave mutant branch until the opponent instantly dies due to a lack of mega strength and willpower. You have to make the player not feel like they're stuck having to go with the one path or everyone else will be better than them.

Anyway, good job for making this game, it seems to have had a lot of effort and hard work go into it. Cheerio.

im sorry

but i think we can all agree that this is sonny with complicated menus, less fluid animation and little storyline value. i dont mean to piss on the picnic, im sure this was no easy endeavour, but if you shouldnt fix what isnt broke then why would people want a lesser mirror?
i did like the storyline idea.

too damn easy, dumb players

this game is too damn easy. never used any henchmen at all. also defeated waizer in 4 hits with him dealing 0 damage to me. dont know why others are complaining it's too damn hard. 10 for fun game but 1 for being too easy.