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Reviews for "AVOIDAL"

I'm terrible at this.

I'm terrible at this, but it was really fun and i didn't see something like this before.
I thought if the red star things always followed you, and you didn't have to go near to active them, it would have made it better.... but thats just me.
I also found a lot of glitches, When i switched from keyboard to mouse controls at the start it made another one of me, that would get hurt and not be able to move.

HybridMind responds:

Thanks for the feedback and your thoughts as well as the bug report. That is an odd bug I haven't encountered in all my testing. If you feel like messaging me your Operating System and Browser that would help perhaps.

its fun

it has potential, but its far too hard to get rid of the red things, and i feel restricted, I think it'd be nice if you had a bit more space :)
regardless nice concept, fun charecter, fun graphics, not annoying music but slightly dull music, which is good for this kind of game cos fast music is offputting :) I also feel you should get a few powerups (not to pick up cos the screen will get tooo cluttere and the game will get frustrating) I mean like every 2 or 2 difficulty levels you get a sheild that lasts for 5 seconds (five second fun is a good way to mix things up a bit ;p), I'm going to keep playing and see if i can spot anything else :) nice game :D

HybridMind responds:

Hey thanks for the feedback. I definitely thought about a lot of various options but in the end I was trying to go old retro idea where the game is kept pretty simply about the base mechanics and difficulty curve. I find that often today too many game designers jam in upgrades without thought as to the overall game and game mechanics. You also have to call a game finished at some point because you can tweak anything forever! Thanks for the review and critical thoughts.

one of the better avoiders..

there are so many avoider games like this and this is one them,
which looks pretty cool,
but its to simple to attract me for more than one try...
sure, there are some medals, but theres not really a variety of them..

HybridMind responds:

Hey thanks for your review! Yes I agree there ARE a TON of avoiders aren't they? I've made like three different mouse skills games and I've tried to do some various experiments with each one. I'm pretty happy with how this came out overall though. It was a good bit of work to come up with all 23 medals but I agree there could be quite a few more and variety. There are only 500 points to choose from though so I had to limit them. Thanks again for playing!

Great and addictive game!

I really enjoy the novelty and elegance of your simple approach, 8-bit graphics and sound. Could have easily added more, but that's a trap many great game concepts fall into. What I think makes this "work" the most is the balancing of health total and regeneration rate as danger goes up.

For me, I found the best way to play to stay as calm, relaxed, and focused. My #1 priority isn't to destroy blue stars, that's my 2nd goal -- my main goal is to avoid damage. Third goal is to use spikes rather than seekers to destroy stars.

Currently I have the top highscore of 17,834,940 (finally beat yours, HybridMind!) but I see that easily being overthrown over time, being obliterated in fact. Currently have 14/23 medals, all but one of which are just for higher streaks & levels -- the one I think will be VERY difficult is the destroy 15 stars with just red seekers. Does letting a star supernova or accidentally body-ramming a star stop these counts for spikes or seekers?

I can't add many suggestions, perhaps make the health bar green or blue when it's at 100% so the player can easily tell. Right-clicking makes your dude freak out, but it's also disorienting and sometimes difficult to get rid of the menu, so not sure that this could be used as an "exploit" or not.

Most damaging encounters (each about twice as bad as the one before it):

Blue Star (and shrapnel)
Yellow Spike
Red Seeker

Also, I'm glad I checked out the credits :-)

HybridMind responds:

Thanks for the in depth review! I appreciate hearing your thoughts about my game. Nice job on achieving the current highscore too.

To answer your question about the 15 stars with just seekers: Yes the count is reset if you take any damage at all. It is also reset if you accidentally destroy one of the stars with a spike instead of all seekers. The same applies if you are going for the seekers in a row medal too.

Right-click in flash games is a constant frustration. I did my best to trap the player to the screen because in a test version the player would vanish which did make it an exploit. It behaves differently in each browser and there is actually no way to remove the right click menu with code. Players just have to be careful not to right-click.

I agree with your priority analysis for the most part. Thanks again for leaving your detailed thoughts and for playing my game!

Fun...

Very fun, once you get the hang of it. And TBH I think it didn't actually NEED medals.
Overall, 9/10, 5/5.

HybridMind responds:

Hey glad you found the game fun outside of the lure of medals! Good thing because players not playing on Newgrounds will only have the game mechanics to keep them involved since medals only work here. Thanks for playing and leaving your thoughts!