00:00
00:00
Newgrounds Background Image Theme

CideOfSooS just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Super Mario BP Oil Spill"

Remember Sonic 2's oil ocean zone...

Only this time, its not some dumb scientist's fault. Also, notice tyhe sprite mirroring on the bp sub

EXCELLENT!!!

Boy you sure show some talent as a flash artist about the oil spill that's going on right now.

You rock!

Excellent game!!

Very funny game to play!!

This was alot of fun.

I'll try to do better next time.

Not only was it a fun and challenging game with a worthwhile mechanic, but it seemed to be combining gameplay elements from different games. For instance, wasn't that the diver from the Jaws NES game? And where DID those subs come from? Also, loved seeing the mines blow away divers. Hah hah hah! Sucker!

Aside from that, great parody work. Funny as hell.

Challenging enough to keep me coming back for more

I played this off and on all through December and kept from writing a review until I beat the damn thing. IT FINALLY HAPPENED.

For starters, the concept alone is HILARIOUSLY dark...I love it enough from that alone. Thankfully, the team involved knew what they were doing, and the gameplay didn't disappoint.

It began smooth and easy, letting you get all comfy and acclimated to the controls and hazards one step at a time. While this might annoy A.D.D. morons who don't have the common patience to enjoy a game (example: "bawww by the third level we only get one diver? no! no! it's too late :'C" <--I bet gamers like this hate Tetris lol), it succeeds in gently establishing the hook before yanking the hook now attached to our jaw violently. By level 3-2 it's a maritime WARZONE...and by GOD I LOVE ME SOME MARITIME WAR- OORAH!

Seriously, there is no shortage of dangers in this game, and that makes it absolutely exhilarating. By going for the "Employee Mercy" achievement, you set yourself up for the greatest danger; a cluster of divers shooting waves of harpoons. Because they kinda follow your movements and don't precisely swim in a formation, you could potentially have to avoid a near endless stream of harpoons, influencing you to get lower and lower to avoid death until you have nowhere to run. Furthermore, they're ingeniously unpredictable; while trying to coax them into swimming beneath a predictable sinking mine, they can sometimes stray away from them from their own will seemingly. Not all the time, mercifully, but don't think I didn't notice when I didn't get my way :P

The mine's can kill you, the diver's harpoons, mines from above, submarine-launched Bullet-Bills...your ONLY AMMUNITION can potentially kill you if it's not dead enough, even time itself poses a very realistic hazard if the ceiling gets low enough.

The programmer also had the right idea to only allow fish to spawn in a safe zone...I only know this because I didn't hear any phantom "putunk's" (fish dying noise)...but the fact that the ever-growing oil slick is pitch black effectively emits a very ominous, subtle evil in the game. Alright! We plugged the hole!...next world! Well, that MASS of oil that's there because it wasn't plugged in time is still there...and sometimes the fish are STILL dying while my victory music plays...it's a brutally, viciously honest truth depicting what's actually going on in the Gulf...and that's of a Mario with gills and a resiliance to oil is stuffing numerous crude-oil leaking pores on the gulf's floor with oily fish carcasses.

Throwing dead fish turned out to be an incredibly necessary maneuver to keep from getting harpooned to death. I never really had a problem with the mines, but I died numerous deaths from the harpoons and SURPRISINGLY the slow-ass Bullet-Bills...though I guess they are still kinda huge menaces. I only wish one could have more of a directional influence as to WHERE you could throw the fish...too often would I want to hit something above me, but it only goes very slightly down. I adjusted, and learned to work with the fixed trajectory we have to throw with, but if we could aim up, that means we could have a shot at taking out one of those helicopters. This would be very badass.

But like I said in the very top of this review, the challenge kept me coming back. I would often die at 3-3 and sometimes 3-4. I had no idea the end was right around the corner until today, but I'm refreshed it keeps you going with the 4-X worlds. When I first played, I though five lives were a lot, but I was mistaken. I entered the 4th set of worlds with one extra life to spare, and I lost both chances at a mere 4-2. I have yet to see if Submarines are in this expanded realm. I suppose I'll have to keep playing to find out.

I still have REALLY hard medals to unlock too; this thing has a fuckton of replay value to it. For that, it's historical relevance, and the fact that it's straight-up fun and challenging, this should go into Flash Portal History of 2010. It's nostalgic with original gameplay somehow too! I love this! 5'd