Another unresponsive platformer...yawn.
Unresponsive controls hurt ANY platformer, but this one's scale (e.g., your character is so huge relative to the view) that there's barely any margin of error around pits/spikes/enemies. Similarly, that flame attack takes way too much work to hit things with given that you have to get the enemy and dragon level, which is just a pain. Mario jumping mechanic is classic for a reason.
Spend way less money on whatever dope you have doing this gooey art and get a better programming staff.