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Reviews for "Catch 51"

Does no one read anymore???

For three flipping days to come up with something, create it, and have it WORK is amazing skill.... Does no one read that it took three days only? I actually was ticked when I realized that was all there was to the game, but then I read all the info on it (not just skimming through) and saw that you had those limits on you... Amazing game for three days work and limit to the mouse. I have never made a game in only three days so I can not really give much advice, maybe some bonuses or some consequences for a certain order in catching them? I dunno great game all the same!

Awesome for only made in three days.

It's really easy to play, but it took me a little bit to figure out that the boat follows my mouse. Might have been nice to have known that from the beginning lol.
At first I thought the items were in specific-colored boxes, but then I saw two orange boxes and was like, "oh." So, now I'm trying to get the one piece that I'm missing, and always seeming to be halfway through hauling it up before the time runs out. D;
Still, it's pretty fun.
A small thing, though. The tension bar bugs sometimes and freezes in one place, allowing the catch to either escape or just allow easy reeling the whole rest of the way. That's the only problem I saw with it. :3

Shit screww the haters I liked it lol

For being done in three days good job on animation an all of it, I especially liked the rewards lol Fulp's bones was a good touch.

Good, not great

I like the idea and the overall grafic and design. The music is a good choice too.
What I missed, is a bit more than just pulling out all the boxes within the time.
There is an inventory with paritally awesome stuff, which could be used for other missions.
The boxes seem to have a life of their own, floating around, then trying to escape or randomly change the direction. Why not making them fight against being caught? One box could swim away wich makes the FBI guy having to dive after, exposing himself to the dangers of the lake and such ...

Just a few ideas of mine.

Needs more work.

Its really as simple as the player needs more control in the game. U can't move the boat so it come down to fluke chance of getting a box and then if u get fish u have to either reel it in all the way and waste time or snap the line and waste time. The setup is a lose lose situation. sorry this isn't good enough try another and put more thought into it. :(