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Reviews for "Magi: The Fallen World"

Different for an RPG

It does not help that I am not a fan of RPG's to begin with, but this just came off as confusing to me. For people who are fans, you really should check it out because it does have some original stuff. The CGI is well, it can look kind of silly, but isn't terrible. It's a game where you really do not know what to expect. The voicework is fairly well done too. The music seems like typical RPG music, which I do not have a problem with.

There is a good amount of detail in the aspects of the games. I like it how when you move on a tile, you seem to just go onto a new level. It was a bit hard to keep up with all the stuff you have to buy and exchange. What works is that it has a good adventerous feel to it. While not my kind of thing, I like the ambition you show.

A Good Throw back to old RPGs

As my title says, it's a really good throw back to the old click to move, heavily relying on a limited amount of schools of magic and/or physical abilities. No stand out issues or problems with the game play, bugs, or glitches. Smooth and enjoyable. But with that said it IS a good game, biggest issue to me was, as many have said before me, gets rather repetitive and boring after the first island. "Fetch" and "Kill" quests are all you're able to do and gets old rather fast. Suggestion of adding an "explore" (sorry if you did add, I've only gotten to the second island) or "forging" quests to change it up. Also can you put a hotkey interface for the player's 4 main buttons? It gets rather annoying after 2 hours to constantly keep clicking after every battle to drag a skill to your character or to apply your status points. sorry just a pet peeve of mine, i kept spamming "A" for Status "I" for inventory "Q" for Quests and "E" for equipments.
Secondly I hate to admit it, being that I am a hardcore gamer... i died, quite a few number of times... But most if not ALL deaths that could have been avoided. First off, the difficulty with the star system is misleading. 0 - 2 stars were easy peasy, literally didn't even have to think and they're going down. But once i got the quest for "killing elites" or "killing legendary" the difficulty shot STRAIGHT up. And for the wrong reasons. I understand they are QUEST mobs, and are much more difficult, but against any OTHER mobs, i NEVER get hit. All my deaths came from the "special mobs" How? Not because i screwed up my combination of "damage spell knock back damage spell knock back" But because i was UNLUCKY enough to have the "elite" and "legendary" spawn right next to me when the battle starts and i get one shotted. Mages are nicknamed "Glass Cannons" for a reason.
Continuing with the "difficulty" it was a bit disheartening that i was level 12 before i went to the second island and i was almost 2 shotting everything on island 1, confident, i thought "ha, island 2 will be just the same!" and i was wrong, went from 2 shotting to 10 shotting, that's not an issue just was rather disheartening to a player to see their "powerful character" turned into a metaphoric level 1 gimp character so suddenly in a matter of one loading screen.
But all in all was a good game, Sadly i'll admit i couldn't bring myself to beat it, (was too repetitive to me, sorry >.<) Hope to see a second version, or more works like this from you in the near future.

Very nice

As a huge Diablo fan I can't help adoring this game :) First island is quite linear as far as I reached but we'll see :) In overall good job at making game that ate last four hours of my life, without me noticing it ;p

*hmm..

it was good at start, but it gets boring after saving one island you only do the same things as in the previous islands collect,kill monsters.

should have given a 10 but i deducted 2points..I did liked the game the only thing is., I got bored.

the map sound

the map sound reminds me of black swan....lol