00:00
00:00
Newgrounds Background Image Theme

Monkt420 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Alphaland"

I can relate to this.

The reason being that I have {A} sort of done this before and {B} have seen the worlds behind the completed article. It's a foreign land back there, with countless strangeness to explore. This one is relatively simple, but it can apply to all things. Every break of a game, every loophole and every glitch is a pathway into a secret world underneath the game. In many ways, they can be as interesting as the game itself.

This reminds me of everything from the Underworld of Legend of Zelda: Link's Awakening to one of the empyrical POINTS of the Dot-Hack series. And yet, what this really reminds me of, in essence, is Adventure, that old Atari game. The maker of the game was not allowed to take credit for his world, but deep within it, behind the game itself in his secret world...you could find him.

That's what all this game makes me think of, and I like the way it takes it.

Seen it, played it, reviewed it

I was going to give a long detailed review, but honestly, I'm growing sick of repeating the same thing in all my reviews of art games. I'll make this quick and simple. Jumping and moving works, character is generic and could be replaced with anything without effecting anything. Graphics are useable if a little unintresting. Sound does nothing except to try and add personality and atmosphere to a game that dosn't have either.

If you have to spell it out to us that the character is growing on some emotional level, you're doing it wrong. There was some hope when I saw the trees and grass, but then you just forgot about it and went back to generic. Think: How do you show the evolution of a characters emotional and metal state? Answer that, and you can make a far superior art game.

Meh

It was alright. I have played three or four games like this and this one was definitely the most boring. For the record, I did burn a lot of time playing it.

anyways, my score:
Visuals: 4/10
Gameplay: 6/10
Audio:5/10
Replay value: 2/10
Story: 8/10
OVERALL: 6/10

i liked it

and i also thought there would be a jump scare.. reminded me of the far lands in minecraft.. simple and intresting!

Unintentional?

I don't know about anyone else, but I expected a jump scare throughout the entire experience.

Maybe it was just the backwards talking person...