whoah
this game is pretty trippy, i liked the whole"this game is a test" thing and u think its gonna be terrible, but then you reaalise that basically the whole thing is just one big moral
whoah
this game is pretty trippy, i liked the whole"this game is a test" thing and u think its gonna be terrible, but then you reaalise that basically the whole thing is just one big moral
Great idea
Remind me at Pokémon Red/Blue - MissingNO
With bugs you got to corrupted areas like in Alphaland.
Very, very good.
This is a fine example of a game as art. I appreciate the little notes that slowly give your little block a personality, and the uplifting message at the end - those are much too few and far between these days.
Okay
This is a good concept, but I never felt as connected or involved in the world, as I did with games like Pix Evo or Looming. I never felt a desire to fully complete it because of the game itself. The minimalism was well done, but I feel like there were a lot of missed opportunities to expand on the game world. The "park" was the only place I thought "whoa."
The concept was good, but there were a lot of missed opportunities. Expanding upon the story would've helped a lot. The environmental design was good however, esp. the save features, and the fact that I never got frustratingly lost.
I just dont get it.
I guess im just not artsy enough to get it or like it.