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Reviews for "Path-o-Gen 1.1"

Nice

Such a loverrlly little game, nice simple shooter, crisp clean fun visuals. What more could anyone ask for . well done :)

WSquared responds:

The shooter thinks you're lovely as well.

Cool Shooter

Hey.

Graphics, animation, sounds were done very well. Good job to you and your team.
The overall gameplay and design were also done well, there are just a two things I didn't agree with:

- Recording accuracy. If this were some sniping game or otherwise placed emphasis on skill in aiming with the mouse, then yeah, recording accuracy would be neat. However, this seems more like a shoot-em-up, bullets flyin' everywhere type of game (not that there's anything wrong with those, by the way), and I can't help but feel just a little punished for being a little trigger happy. I would have instead like to see some other type of performance-based stat, say how long you can go without getting hit, or how quickly you can kill the Fat Bacteria or something like that.

- Having to start from the very beginning each time. I know it's endurance and all, but I never liked having to do that unless I wanted to. Some checkpoint system would have been nice. Of course, you probably have to design a system that accommodates for this, so that it can't be abused.

Onto some other aspects I liked:
- Ability to adjust volume for music and sounds individually. I love this in games.
- Ability to pause. On top of that, since the game controls are keyboard-based, I can actually unpause the game using the keyboard as well, instead of having to take my hand off and use the mouse. (Although it sorta falls apart with the menu, though. This is a challenge to try and rectify in Flash games (: )

(Basically, game is quite user-friendly)

- Smooth controls and two sets of movement controls. While the spacebar was fine for me for shooting, maybe add another key for shooting as well.
- Going the extra mile to draw all the various effects and poses for different actions, such as moving N/S/E/W for the player, taking damage (player and bacteria), and nullified projectiles.

Again, great job, soldiers. Keep it up.

* salutes *

_____________________
- Ziro out.

WSquared responds:

Thanks a ton for the feedback! I dig your ideas for the different stat recording bonuses. As for starting at the beginning, if this were a game that consisted of different levels I'd be all for checkpoints. We're actually working on a different project that will incorporate this. We terminated development on Path-o-Gen prematurely to jump on some hot leads, else this would have been a much more robust experience. Glad you enjoyed it!

cute game

Pretty damn good, , but i felt like i wish i had more room on the screen to move around. it felt crammed. idk.

WSquared responds:

Next one will be a little more spacious. Thanks!

Cute

Quite interesting game. Cute animation. At first it looked like they did turn into monsters, but then I did see how cute they did turn out. Good show :D

WSquared responds:

The intent was to kinda have them contort into something forced/happy/creepy. Kind of to show that though they were smiling they were still being infected against their will and forced into something they're not. Thanks for playing!

Fresh..ish

Quiet nice, but then again vertical shooters are all pretty much the same... however some nice fresh ideas (like who your actually shooting/are) and the background was cool :)

WSquared responds:

Thanks mate! Yeah when we decided we were going to do a vertical shooter, our two rules were "the player isn't a person and isn't a ship."