00:00
00:00
Newgrounds Background Image Theme

picapip just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Tomb Defender"

I agree with Cauterised

Not much excitement feels like legendary in halo...

i don't like this 1

3 for effort

This game does not support German Keyboards..

I agree with Crimsononic

And to add one more thing, the loading between each level was really annoying. It felt like I was loading the whole game again and again. It needs a lot of work to get better, but it sure has its good points. Art work was really nice, but it just cant compensate for the rest. A combo system would be much better, maybe a different one for each weapon, also the improvement of the shop, the spells are really lame, dont help that much, so new itens could give it a boost. And the itens dont last so long on the floor, maybe giving them a little more time or just let them stay there.

Your good at making games.

But this one is just awful, no matter who you are. I got to level 2 and wanted to go back to my homework for entertainment.

Artwork is very nice, but beyond that its push space, use the useless spells, and go to the shop that only sells the three spells you start with. You don't keep your weapon from the previous level, and even if you did your constantly switching. First I get a cleaver, sweet. Then It's traded for a mallet, OK upgrade. Then I pick up the same fucking cleaver as before for some reason. But that's not even why it's annoying, it's because you HAVE to pick it up. If you run near it you equip it for good, until the next weapon comes into play. The only way to not juggle mallets and cleavers while fighting lame enemies is to not go near the thing. So it's a road block, especially towards the money that spawns an inch away from it. No worries though, the game thought of that. See, the shop sucks just as bad as the weapon system, so it's hard to feel disappointed after playing one level of the game.

Genre: Hack & Slash

Game play: 00/50

Art: 06/20

Music: 06/20

Creativity/
Originality: 01/10

TOTAL SCORE: 13/100 - 1/10 - 0/5