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Reviews for "Snailiad"

mexico

cooooooooooooooooooooooooooooooooolll llllllllllllllllllll

I was loving this game until...

...i hit the esc key in the middle of the battle with the third boss. when i came back, all my upgrades were deleted.

besides that, the game itself is worth a 10 out of 10.

Snailtroid - like Metroid but with a snail instead

This game was a pleasure to playtest over the couple months it took to create. I got to discover and suggest corrections for a number of glitches and other deficiencies (mostly glitching through solid walls, letting you into adjacent rooms or outside the map, and tile editing mistakes.)

I haven't played a lot of online flash games; I mostly enjoy action/adventure/platform type games, and honestly, most of the "best" ones I've tried have clunky controls that make them less fun. I loved playing Snailiad from the beginning, because the controls were perfect (and the variable jump added later made them even better.) It was just like playing an old NES game. I have replayed the entire game nearly a hundred times and it is still fun.

I was amazed at the excellence of her soundtrack, each song she wrote topping the last. It is far better than MOST NES games I've played. We discovered the final boss .NSF is so complicated that it will not render properly in NSF plugins for mp3 players.

The background graphics are admittedly poor, but auriplane is a musician and programmer, not an artist. I still hate what Stompy looks like, but gave up trying to convince her to "polish him up." The enemies were a random assortment of sprites donated from a friend, hence the lack of an overall design-theme. This only makes the game more endearing.

I'm bemused by the remarks about how expansive the game is, since my chief complaint was that it was too small and short. But, I thought about it, and realized that I FEEL THIS WAY about most NES games replayed today. Metroid itself has a pitifully small map, so does other classics like Megaman, Castlevania, Blaster Master, etc.

The plot is fairly non-existant; you can even play through and ignore what the NPCs say, closing their dialogs in mid-sentence. The author is well aware of the fact that your quest to "find the missing snails" goes nowhere since they do nothing once found, besides talk to you. THIS IS INTENTIONAL. Again, as an NES-inspired game, this doesn't seriously detract from the game's overall appeal. If you pay attention to the NPCs, they do have some funny things to say, and it changes as you play through.

So, despite the lack in the graphics department, the game more than makes up for it in the playability/replayability, music, and design. Lots of games consistently fail to be fun to play, despite pumping lots of effort/money into the graphics. I know my rating is biased, but I stand by my 10.

Some reviewers don't like the Gravity Jump - this powerup was changed around a bit during development, but it became obvious that no setup would please everyone. Complicating the controls would have given the player more control over it, but that would have frustrated the less-able gamers here (as well as made mapping the keys/controls to a control pad rather clumsy.) Defaulting gravity to down until midjump redirection would have made it impossible to move/jump along walls/ceilings as if they were floors, removing a substantial part of the pleasure playing with it. I predicted that most players either won't have a serious problem with it, or wouldn't play through to receiving it, and so to expect the occasional complaints about it. Of course, an option to turn it off might have helped, but.. well... oh well...

Someone complained about losing everything after pressing ESC mid-boss battle; I can only guess they somehow emptied their browser cache in the process, which the game description discusses avoiding.

Another player mentions glitching through a wall in level 2 - their undetailed description doesn't really make what happened clear, and I'm wondering if they didn't simply fumble their way into a secret passage and mistake it for a glitch. Someone else mentions moving through parts of the ground. HERE'S A HINT: THE GAME IS FILLED WITH SECRET PASSAGES.

Lastly, enjoy finding the Secret Snelks. They have nothing to do with the overall game, it's just something she added as a joke to indulge me (I mspainted them.) Sort of as a reward, I guess, for all that free time spent playtesting it.

Amazing

It isn't very often to find an epic flash game adventure, that lasts hours. This game did just that. This game is challenging, and very similar to Metroid, one of my favorite game franchises.

Pretty cool!

I enjoyed this a whole lot. After collecting all the items and map locations, it said I unlocked the slug... But... How do I use it??