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Reviews for "Alight (in dreams)"

loving it to the end

I don't see why the complains about gameplay. Every levels seems designed cleverly that I develop skill on controlling my character while keep getting challenged. I enjoy the flight so much.

Story wise, it is a fantastic story but I already guess what happens from beginning because you mention smell of smoke on the story. If say, that is removed, I would questioning what happen and what are the meaning of everything around especially with the sound of fire crackles and broken items when you pick one of the items.

I love how there are diff challenges and story wsith different objects though regretablly I only replay the game once to get all the clocks.

I also have two questions:
- Are there different endings for full feathers and full candles?
- Is it actually possible to reach an end of level 8 instead just disappear?
- What does the cloakman give and means on the level 8?

And a request:
- playable lvl 8 on the menu

Powerful and touching

It's very rare to have a game affect me in such a way as this game did. I had to play all the way through just to see where it was going, and it was an emotional ride.

It's also rare to find an "art game" that has such a good gameplay mechanic behind it as well. You combined both aspects quite well.

Again, very powerful - the feelings this game triggered will no doubt stay with me all day.

Hats off to you, sir!

Awesome!

The music was beautiful, the story was touching, and the gameplay was simple and easy to enjoy.

I personally didn't find it difficult at all. It was just hard enough to give a challenge but not get too frustrating.

Has anyone found level 8 yet?

It is...

Beatiful... I love the story!

We need more of these games

I think recently the US just labeled video games as a form of art. And this flash game is, i think, the small but important in showing people that they are right, that video game is art and not some cookie cutter shooter or rpg which sole purpose is to boost sales and trap people in a fake world where they think they're almighty. This game is emotional, but not like the pouring your heart out kind. I love the concept of exploring the theme of dreams and possibly some other themes beyond that. I like that you get to choose what kind of object you choose for the challenge and how they affect the overall story. The music is perfect for the mood at different parts of the game. The core mechanic is simple but never redundant. It would be better if you also had an wasd control of some people that are use to those controls. The level design was also different enough to keep the player engage at all times (except for some people, but they're forgetable) Overall. this was some great shit you put out, i hope you keep going with this kinds of games :)