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Reviews for "Mega Miner"

no end? But very enticing..

First off, saving.. awesome! I finished all the Missions. I liked them.

The income steps.. I like that the Cooler is basically your level. I even worked very hard to skip one!

I mined everything! Even the hidden row on the extreme right.

I'd make it end when there are no more resources to mine, possibly a high score for the most money when finished!

Last word: Really great game, great for strategy. Wish it ended. Good going! tew thumbs up \,,/_(^_^)_\,,/

SO ADDICTING!!!

This game stole 4 hours from my life.......but i enjoyed it:) Awesome game

Just one more block!

This was quite a fun little flash to enjoy on a lazy day or whenever you get the urge to be adventurous. Uncovering the black, unknown blocks was also very entertaining especially the treasured that hid within its wake. The achievements were quite nice as well, and I liked when the music started playing after I mined enough ore. (Though it would be cool if you made a secret medal for those dedicated enough to this game to mine every last block). :3

Simple beauty.

Graphics are beautiful. This is a magnificent game, simple construction, minimal hassle, straightforward objectives, and no unneeded junk.

I gave it a 9 because I did think the upgrades were a little out of range. With the bonuses, especially for Explorer, helping, they're within reach, but income doesn't come fast enough in the beginning to upgrade fully to second level gear. And with being worried about saving up and not running out of cash or cutting it too close, I didn't even risk buying any Items.

Other than that, it's excellent. I'll be passing this on. I'd love to see this as an Ipod game. I would definitely pay for it. And the fact that you created this in less than a MB is just outrageous.

I will have 3 bowls of rice of this. Looking forward to more of this, or just more of your games.

Hmm... Not Bad

While this is nothing new, it engages the player which is nice. The retro graphics and sounds work well.

You need to revisit the Upgrades. Add some variety, and for heaven's sake don't make the first level $400 and the next level $24,000 -- make the price progression more balanced. A simple way is First Level $500, Second Level $1000, Third Level $2000.

If you decide to make a second version of this, add some kind of story or enemy to the game... a competitor adds the needs for armor and possibly weapons. Might be fun?