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Reviews for "The King's League"

A little too short

Aside from the previous reviewer complaints, I hope you make a sequel to this because it feels like it is over just so fast! I thought after you beat the last guy you would advance to the next tournament only to find myself already at the king. Only 8ish fights before the king? That went by incredibly fast. I still had to do about 12 extra stages before my guys could even handle him. And he felt like such a 'first boss,' no real strat required, just pump the knight/horseman on health. It's a damn fine start to something that could be even better though! (Also the wizard needs to be smarter, I find him running ahead of the swordsman a LOT)

Great Game

I love the idea, it's completely sound.
Reading a few of the previous comments, I think a few people are just out of order.
E.g. the one that simply says "F u, this game 'sicks'".

Also, the one where they're pointing out the fact that the badges are worth 0 points. NG never used to have badges at all, and even now, it shouldn't be about the points, it should just be the fact that you have a badge showing an achievement.

I couldn't find any bugs at all, I played through it 3 times, each time with a different combination of units.

The only thing I can think of suggesting (and this is because I'm trying to find some way to criticise the game, no matter how meagre) is to make it a bit longer, for me it only lasted 2 seasons and one battle with the king.

I liked the idea of unique units popping up every so often as well.

I'd say you should definitely do a sequel, the way this story ends leaves it open for a fairly easy sequel.

Oh, and sorry for the essay...

Ive played this

I have played this by the createors website armor games and now I have noticed it on this website and kongregate and hacked arcade games man this games spreads fast. and it rock!!!!

Badges

I got most if not all the badges but theyre all worth 0 points...

On the road to perfect.

I played this game on another site, but I'm posting here to help spread the word about the game & give the developer props. I'm not sure why it was uploaded here without their permission, but I hope that it all sorts itself out in the long run.

I want to be fair to this game, despite not being able to finish it. It's a game I'd like to play more, but I honestly feel that it has a few kinks to work out. Nonetheless, I enjoyed it, and I would recommend it to others.

THE PROS: The game is a training/combat simulator game. You don't actively participate in combat; you ready your troops & then they resolve all conflict automatically. The strategy in this game is how you choose to build your army, how you recruit, and how you train them. Every choice you make builds upon others to determine your position in the tournaments - which are really where you see whether you have done your job. The system is deep, with a number of factors to keep an eye on & a variety of different types of missions. Within the restrictions of this type of game, it's really unique & a stand-out.

THE CONS: The game attempts to capture a real-time strategy element, forcing you to make decisions about your army while the clock ticks. Unfortunately, this can work against you. One wrong key stroke & you lose days at a time, which can cost you dearly in the long run. Taking time to think & plan your decisions can also be costly. Once you start to lag behind, it's difficult to catch up. This makes the learning curve a bit tricky.

I have 2 main suggestions to make this game better:

1) Please put in some way to pause time, so you can view your menus & plan out your decisions more carefully. It's too easy to lose time while thinking.

2) The control system needs some revision, because it's extremely difficult to know whether or not you've make the right selection - which also causes you to lose more time. I found the confirmation of commands a bit confusing, and ended up closing down menus without anything selected & not even realizing my mistake until too late.