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Reviews for "Adventure Story"

Solid, but not inspiring.

The only problems I had with the controls was I'm TOO TIRED to differentiate a from s, not your fault I'm retarded in the early AMs. So solid mechanics, graphics and everything. My issue is that it's really nothing new. I got bored very quickly. The best workaround I can think of right now is weaving some story in to get the player hooked from the very beginning. You have great foundations but no flair/drawing power.

I don't want to be some randomer going around collecting clothes and killing small cute creatures - I want to be a hero with personality and a great cause to motivate me! I don't want to chase after yet another kidnapped ladyfriend - by now I'm jaded to their affections and my heart is too weary to chase after another token broad. Methaphors aside, give me a character and a new motivation I can sympathise with :D

Don't be afeared to try something new! This type of game has been done to death - I reckon if you experimented some you could produce something innovative and memorable.

Happy gamecrafting! :)

The song sounds like nyan cat mixed with keyboard

SERIOUSLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!
STOP LOOPING THE SONG IT'S EXTREMELY ANNOYING!!!!!!!!!!!!!!!!!!!!!!

This game had potential but unfortunately it just doesnt seem to come through. Try it, it might be for you, but not for me.

for some reason when i press play i kinda bugs out the thing wich is sad so i cat play it for some reason

Platformers

You understand the curtain fire (bullet hell) mechanic really well, I'll give you that, but you're missing a lot that actually drives the platformer genre. This game is very well built, the atmosphere is nice, but the mechanics are way off. Enemy timings and behaviors are awful for both regular enemies and bosses. While it may seem like the enemies have a touch of randomness to them, this is not the case. The problem is that you telegraph what the enemies are going to do very poorly or not at all. This is pivotal to appropriate reaction time on the part of the player, otherwise they spend more time cautiously approaching enemies than actually playing the game - unless, of course, you've memorized every enemy's pattern in the game (This is what game developers do if they test they're own game and what testers do if you don't rotate your testing groups).

The platforming is overplayed. I honestly started to ask myself when I'd reach contiguous ground. I became more irate still when I found that the running trend was going to be a monster that took more than one hit on a platform large enough only for it and nothing else. Magic didn't terribly help this either, since it made sense to shoot the enemy with a fireball and have them walk off of the platform. The problem with that is that you run out of magic quickly and then in turn have no support skills.

My honest recommendation to you is to play the classics again, man. Mario, Sonic, and Mega Man. Since your gameplay style most closely resembles Mega Man Zero, I recommend playing Mega Man Zero 3 on the Gameboy Advance. Focus hard on what really makes these games work and work well.

matt-likes-swords responds:

I don't completely disagree.