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Reviews for "Arzea"

Nice game. I really love Metroidvania style games. But, the graphics could be better, don't you think?

Anyway, I liked it. :)

I am... slightly disappointed. Immediately after starting the game, I recognized the style as the makers of Diamond Hollow. After playing that and absolutely LOVING it, I just think that this is slightly poor in comparison.
It's still a strong game though, I like the spells and things.

a little frustrating in the beginning, but i'm glad that after reaching a certain level, i can destroy everything, especially those which was once immune to my attacks.

When i defeated the last boss 'without' 100%, i decided to continue, and to my suprise, the map had reset, and all discovered area are now hidden again :(
the game is pretty long and repetitive, but spraying spells, 1 hit killing everything can be quite fun

There's one fragment I just can't find the entrance to. The one slightly right of the center, just after the floating platforms which form a stairway. I've literally jumped around the whole map to find a hole, help?

Solid core, but the game never really has that "evolving" feel that similar "Metroidvania" games develop, which hurts it a lot.

The game has a very "samey" feel throughout. You progress by jumping higher and grabbing two different types of barrier removers, rather than unlocking genuine new skills or using the environment. There's little reason to use anything but the fireball outside of clearing very specific barriers, which is a shame. I really liked the water-freezing spell and feel that if the other spells had a bit more "general use" application like that, it'd have felt more like I was gaining in power rather than merely engaging in redundancy.

And sadly, "redundancy" is also the key word for the enemies. While we get a few new types late in the game, by then you've faced the same basically-three types a thousand times. Instead of simply flooding halls with the same foes we've faced all game, adding new foes unique to each area requiring a little strategy to best would have really made this shine. The "element-weakness" turrets late in the game were the start of a nice touch, but shortly after encountering them I leveled up to the point where any of my spells would wipe them out.

The graphics are solid, the music is great, the controls are tight... but the game just needs more variety for the amount of time we have to invest in it to get through.

Oh, and yeah... for some reason, despite having met the requirements, a lot of the NG Medals have not unlocked for me.