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Reviews for "Dash'n Knights"

So many complain~~~ but i still like it =3=

It's a fun game.
but there's a problem,
no move challenge VS no move AI make it mission impossible.

tempalabs responds:

Strange, can you let me know where you encounter this challenge? All level should be passable with right amount of character development, upgrade, item usage, and strategic planning.

Not a bad game. It's fun, but it also easily gets repetitious after awhile.

There are a lot of flaws and bugs in the game that drags it down. The most irritating flaw is the experience system. It does not accurately reflect the difficulty between the various modes, or the monsters; and this makes leveling up the later levels a very long, drawn-out, process. Another flaw is the inability to buy weapons. I understand the limited slots for items, and the limited times you can upgrade durability points, but with the high difficulty of later areas on the map, and the slow leveling up system, it would only make sense to be able to buy the right type of weapons, instead of relying on random chance for them.

The bugs in the game, while annoying, don't really cripple the it in most areas, unless you don't have certain features to finish the criteria of the area, because of those bugs. The most common bug is the enemy staying in one spot. usually, this is a benefit to the player, but when you don't have the option to move because it was taken away because of the criteria of the area, there is no way to beat the area. Another bug that I notice only seems to happen on area 15, extreme mode, where sometimes hitting the armored dragon sends in into a ballistic ping pong ball that bounces all around the screen in a blur, constantly hitting you and the spike, eventually killing your entire party off. This has happened more than once.

Again it's not a bad game, and it's interesting, but the repetitious nature, flaws, and bugs, really brings it down.

Some good ideas and designs, but flawed in execution.

To begin, the interface needs to be operable by hotkeys. Without hotkeys, it takes too long to issue commands to the characters. The in-play interface could also use more functionality, such as the circles underneath the objects light up when it is in the path. It is too difficult to tell which objects will be in your path when your character dashes, and this makes it frustrating. In short, the interface was design to be fancy, but needs to be much more functionally easy to use.

As to gameplay, the AI acts very inconsistently, and seems entirely random. Sometimes, the AI units just sit there and do nothing. This makes it frustrating sometimes because the game partly focuses on which random move the AI makes.

Finally, the pace is too slow. Leveling slows down to a crawl due to the exponential (2^x) factor in xp required to level. The battles also take too long.

Yea goodn all but couldnt keep me hooked :c
(after losing a battle *hehe*)