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Reviews for "Micro Thief"

really difficult and fun but once you find out where the gold is the time is not a big factor anymore but i wouldn't say there isn't any replay value because there really is

casinojack responds:

Usually when I've finished making a game I want to throw it down a pit and never see it again, but surprisingy I find myself coming back to this one on my lunch break at work and seeing if I can beat my best time. Maybe it means I should carry on developing it, or more likely I'm just a bit of a competitive masochist.

I GIVE IT 3.5
i think the guy should be at little slower
but once when you get used it it not that hard :/
also the rooms should be bigger and screen bigger also
other than that
Good game!

casinojack responds:

Thanks! It was difficult to tinker with the speed of the player - I guess I just got used to it when it was still to fast/jerky for others (should have playtested that first I suppose).
There is acctually a good reason for the small thin rooms, as the constraint of the development challenge was to create a game with a resolution of 18x64

I would have liked to see WASD controls and a map. But considering the time constraint of the competition you did very well.

casinojack responds:

Many thanks for the kind words. There were plenty of things I would have loved to have added, but since I started way too late into the 48 hours it was a mad rush to get something, *anything*, complete!
Great idea on the map - if and when I make an enhanced version/sequel, I'll be sure to add that.