00:00
00:00
Newgrounds Background Image Theme

4510mike just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "I Can't Escape"

Great game overall, i enjoyed the music and the dispair of searching for a way up and still falling deeper. I agreed with "mcKooper", there is room for improvement with interactive objects. An Enemy and health bar, key things that would make this game even more enjoyable! I hpe to see more work from you in the future.

PEWDIEPIE NEEDS TO PLAY THIS I GOT SCARED SHITLESS!!!

davidmaletz responds:

That would be pretty awesome if he did! Maybe I should ask him...

This reminded me of a game called "eye of the beholder" I played many years ago. You got that eerie dungeon feeling perfect.

I got locked forever! WOOOT!

I think you did a really got job at making a heartbeat-raising flash game.

Okay, so, to begin, what was good:

The game had me addicted for quite a bit of time. Combining in total for a good 3-4 hours.

The game got scarier the deeper down I went. Seeing a ghost start to come towards me creeped me out. I literally heard myself hyperventilating just trying to run away from a ghost. There were also the black ghosts, popping up randomly, which unfortunately ended up scaring me more instead of helping. The atmosphere of the lower floors combined with the music made me think I was going to die now. The holes on the walls started to look more like dried blood from other dead people who came before.

The character starts to move faster and faster the further down you go, as a view of becoming more and more frantic to get out, which is another nice addition.

The trapdoors give a sudden, unexpected noise, which made me jump a bit.

And now for what could be improved on:

The movement felt really stiff. Also quite slow, having to turn to go in another direction rather than forward and back. I'd maybe like if you could perhaps run or move faster by double tapping an arrow key.

The game got repetitive. The fourth time around, I figured out what I really was supposed to do. (Not telling how to escape) Managing to escape, the ending was a bit disappointing.

There was no way of telling if a door was locked or not. I wanted to go some paths, only to find the door was locked. The fact that I had keys confused me on if the keys really did anything or not. (But you do actually need them).

Logically, if this was real life, you'd probably try to jump for the ladder, not fall through the hole, but however, that would defeat the purpose of the entire game.

The map seems to despawn and regenerates whenever you go too far off, or fall to the next floor using a ladder to get back up, enhancing the game difficulty, but it confuses players who wanna see if there's a pattern or not, although, it adds to the feel of the game, as if the maze was cursed.

The game only really gets scarier from floor three and below, because you can encounter ghosts from there, and pitfalls may be more common. I think most players would want to get back up, trying to go to each ladder they see, only to end up falling more and more. But after a few tries, you catch on, and don't end up down there as often as before.

Overall, the game was quite fun to play, of course, it needs a bit of work, or revision. But for a game made in a month, which got me entertained for a good amount of time and actually scared the crap outta me, you have done an impressive job. Keep it up.

4.5/5 stars.

davidmaletz responds:

Thanks for the feedback! Yeah, I think adding strafing and double-tapping (or holding shift) for moving faster would improve the movement. If I make a "full" version, I'll definitely incorporate many of these ideas!