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Reviews for "Give Up"

This game is irritating, but yet very funny...

Sometimes just trying to straight out run and jump at the start is the best solution to get through the last levels. Also at round 10 or 11 I think try learning how to jump under that spike in the middle so that you can get through the other levels that have guns that shoot you a lot quicker.

Yeah!!! I did it ... very hard? yes!

I passed it on my first day, that shows that it is not that hard. The last three stages were in my opinion easier than the previous ones. All together there are 40 stages not including the ending because that is not a stage. A very addicting game.

I, like many of those before me, came to level 31 and just didn't have the drive anymore. Was around 300 deaths where at least a third was from level 30.

The game is a composition of rhythm, timing a precision. Rhythm because the turrets (or whatever it was called) shot at the same time every few sec, If you learned the cycle or done it before, its easy to track its coordinates and adapt. Timing because you need to time the jumps, sometimes perfectly. If you double jump to quick or slow, you will die. And precision, as all games like this, is key. Landing on a platform in a sea of spikes, jumping between two spinning blades etc.

Sadly, the game it self is meager version of its kind. It is very repetitive (Not just the gameplay but also the layout of the maps), and predictable. And above else, the music was horrible. (But thats probably because I didn't like it and wasn't my taste)

Plus side is that the game said it was "impossible" and that players should quit. No false hopes there.

All in all, I give it a 3 of 5. Lose 1 because the map was roughly the same, several levels in a row and another because It didn't really bring anything new to the genre.