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Reviews for "Mars Colonies Demo"

Overall, a pretty nice strategy game. Just a few things.

1- It needs a Fast Forward button: there are times when nothing special is happening and you are waiting to gather some resource and you just want to speed up things.

2- You should be able to rotate buildings: i find a bit annoying how buildings that need Electricity or Water can't be redirectioned. It only makes you waste (scarce) materials drawing some absurd patterns with cable and pipe lines.

3- The prices to order resources should be lower and the hire prices should be higher: should be a little harder to bring people to work in your base, i always do that really quick and without problems. Now, i've been stuck for half an hour or more waiting for things like Components (which are not easy to produce). So, the process of extraction of Science! > purchase of materials could be REALLY slow and boring.

On the bright side, the graphics, music and SFx are good; the gameplay is easy to understand but hard to master (i like challenges); details like the attributes of the workers, the hiden geo-resources, the crazy colonist and other things that complicate up things in a good way.

So, my final rate is: 4 stars. I hope this review helps you to improve the game in the future, i would like to see it better :)

Kendja responds:

Hey thanks for the great feedback!

A pretty damn awesome game with charm. My only gripe with it is the tiny screen and interface. I had to lean forward into my screen to feel comfortable.

the graphics are epic, the concept is epic, the complexity is epic, but the colonists are all retards.
level 4, i got reduced to one dude named sebastian smiley, and he kept trying to mine this one crystal right next to a crazy colonist spawnpoint. he'd bring the materials over, he'd see a crazy colonist, the materials would disappear, he'd kill the crazy colonist, and have to go back to base toget more materials. by the time he returned, there would be another crazy colonist, and the materials would disappear again, hed kill the crazy colonist, go bak 2 base, etc, etc. make the colonists less retarded and ill give another star.

this is awesomely sim city.... tips for better playability
1. change colors for each resource, blue squares for where to connect the water pipes and a yellow square to show where to connect electricity.
OTHERWISE just allow any square adjacent to the building to 'accept' the pipe or water.
2. georadar needs a legend, i have no idea what the upside down triangles are vs the spherical thingy

allow better building rules, or what have you, i had to wait around for a colonist to fix a single pipe for ever...even in fast mode. the bugger never came, allow us to FORCE jobs immediately on the colonists

decent but it should have a freeplay mode