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Reviews for "Operation Nautak"

Cool backstory. Nice atmosphere & interface, but the game gains nothing with the retro 8 bit design. Go 16 or 32 bit for easier charchter & tower recognition. Fun game mechanics, although levels are a bit too repetitive.

I look forward to seeing your next works!

This is a fast-paced strategy game with TD and man is it fun. The upgrade for health is a bit over kill because you can just keep buying it at the same price and in 5 levels I had 4500hp. The radio broadcasts makes this game even more interesting. Good job on the game.

A nice game, But could use a bit of work. I found out quickly that you could overpower the enemy quite easily (Even on the later levels) by simply stocking up on Solar Panels and mobbing them with Famas troops. Or with Sniper troops. It's a little unbalanced in the side of the player, And the retro graphics seem to... almost.. Degrade from the experience. I recommend 32 bit sprites. Maybe a little more diversity. The troops, As they advance, Appear to not have any specific uses, The Desert Eagle being better than the Glock, The P90 being better than the Desert Eagle and so forth. Maybe troops should perform better against specific enemies. (If they already do, I didn't notice. .-.) All in all, A good game, Worth a play.

I like this game but there are a few problems. It is too easy. I've noticed the enemy team barely ever puts out more than 3 or 4 solar towers and never sends very many units at once. It is very easy to over power them. I really like the art work and music. There is a glitch that causes my team to have the same sprites as the enemy team.

The enemy team needs a more cunning ai, like putting out more solar towers and trying to catch the player off guard.

Second level, by the time I generate the first energy the opponent has already made two panels and sent half a dozen troops which then proceed to kill me. Related, it should NOT take 30+ seconds to restart a level.