Nothing less. Abso-fucking-lutely nothing less than five stars from me, and that's not something I give lightly. You want a reason?
Because this game really does make you FEEL a simulation of the scenario. For someone who isn't disabled, it provides just a TASTE of the frustration those who are would face every day.
The illiterate, who sadly walks through life blind to a world of information, feeling far more alone than anything else, and mocked if anyone finds out.
The cripple, who is forced to rely on others for a lot, and suffers abuse of all kinds for it, able to be tossed away like garbage or toyed with, no matter how strong their will.
The nearly blind, who sees just a fraction of the world around, yet has to struggle with the exact same problems with sometimes no idea what he's stepping into.
The spastic, who is possibly left with one of the cruelest even more so than cripple, because the body can and will betray the mind, at the worst possible times.
Call it unfair. Call it unpolished. Call spastic impossible because you can't control it. I really don't care.
Because all of that contributes to exactly what this game gives us. The same challenge faced by four different people with varying conditions of birth. And it is cinematic as hell.
I started in on Blind. I had absolutely no idea what I was getting myself into, and though I took gentle first steps through the tutorial, I quickly learned just how many times I would die. But I soldiered on, remembering my mistakes, looking for clues (like the pipes in the background, or edging closer to catch wisps of fireballs in my vision) that would help me move forward. More than once I had to take a blind leap. More than once I had to retry over and over and over. But in the end... It was an experience like no other.
The other ones delivered similar experiences. And Spastic in particular, being the second disability I got, was even more humbling. Because it made me think of just what it meant. "Hold still... For TWO SECONDS, okay?!" Couldn't force that. Couldn't even force that. It was a struggle even bigger than Nearly Blind, and took me even longer. But it made me think even harder on how hard even simple things would be in these situations for people who deal with this every day. Yes, it's random! Yes, it screws you up in the worst times with barely any warning if any!
And that's the point!
I've hated on "unfair" games in the past, but those were of the kind that existed on getting killed by unseen traps. A cruel world with a broken system.
This is a game displaying a cruel truth. A broken body.
That deserves a round of fucking applause for 72 hours' work.